Romance of the Three Kingdoms 8: il titolo aggiornato alla versione 1.0.6 su Nintendo Switch

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Koei Tecmo ha pubblicato un nuovo update per Romance of the Three Kingdoms 8 Remake, aggiornato da febbraio 2025 alla versione 1.0.6 su Nintendo Switch.



Il remake dello strategico del 2001 di Koei per PS2, sarà infatti pubblicato il prossimo 24 ottobre 2024 sui Nintendo Switch europei, americani e giapponesi.

Potete trovare il changelog dell’update di seguito.


Planned Updates for February

Thank you for playing “ROMANCE OF THE THREE KINGDOMS 8 REMAKE”.
We would like to announce the details of some of the updates scheduled for February.

Feature expansions/adjustments

  • – Added officer-specific voices (like those for Cao Cao, Zhuge Liang, etc.) to the voice editing feature in Edit Original Officers and Edit Historical Officers.
  • – Added initial voice settings to Edit Original Officers.
  • – Added initial settings for the frequency of NPC executions after battles.
  • – Added initial settings for linked damage bonuses and the amount of damage dealt to buildings.
  • – Made adjustments so that governors (including NPCs) can appoint themselves to oversee and carry out domestic affairs.
  • – Made the following adjustments to AI combat:
    • – The defending side fights from the location where they used cover fire near watchtowers and cities.
    • – The reinforcements will move further forward than the regular army to fight.
    • – Characters will try to leave disadvantageous areas, like hexes that have gone up in flames.
  • – Shortened the loading time when transitioning between certain screens.
  • – Lowered the priority of the wives/daughters of NPC rulers being appointed by governors.
  • – Made changes to the Discuss command so that after the player has chosen not to become sworn siblings or propose marriage, the next set of options will be displayed more quickly.
  • – Made it easier for vagrant forces to raise banners.

Bug fixes

  • – Fixed a bug that compromised data when the Tale “Escaping Chang’an” was triggered.
  • – Fixed a bug that sometimes unintentionally reduced the departure city’s materials after coalition battles.
  • – Fixed a bug that gave officers the incorrect rank if they had been employed from a vagrant force.
  • – Fixed a bug in which the allied regular army would not use stratagems if the player participated in the battle as part of the reinforcements.
  • – Fixed a bug that sometimes prevented the player officer from learning any skills in the Tale “Your Better Half.”
  • – Fixed a bug causing Chen Gong and Gao Shun to die in the Tale “Lu Bu’s Final Moments” even if they were not subordinates of Lu Bu.
  • – Fixed a bug in which domestic affairs goals were not linked to changes in the increase speed of domestic affairs.
  • – Fixed a bug that sometimes caused officers who were supposed to have already retreated to be captured when the commander retreated from battle last.
  • – Fixed a bug in which, after accepting a ruler’s request to find free officers, the request would sometimes not be cancelled even if the affiliated force was destroyed.
  • – Fixed a bug that sometimes decreased the loyalty of comrades after vagrant forces raised a banner.
  • – Fixed a bug preventing continuous selection when pressing “Up” or “Down” while holding the Cancel input on lists with multiple selectable options.
  • – Fixed a bug occurring when starting a new game from “Scenarios,” in which the mouse would move to a different officer than intended when transitioning from “List” to “Officer Details” during officer selection.
  • – Fixed a bug that switched the status and level of the tactics “Sorcery” and “Witchcraft” in some officer lists.
  • – Fixed a bug that replaced “Compatibility” with “Initial Diplomacy” on the save and load screens.
  • – Fixed a bug in which skipping a conversation event while the CG for Specialties was displayed would cause that CG to remain visible in the next event scene.
  • – Fixed a bug causing Cao Pi and Lady Zhen to become spouses despite being in opposing forces in the scenario “Battle of the Seven Forces.”
  • – Steam®Fixed a bug preventing players from inputting text in Steam’s Big Picture mode.
  • – Steam®Fixed a bug preventing cutscenes from playing for some players with triple monitor setups.
  • – Fixed other minor bugs.

Supporting image for Romance of the Three Kingdoms 8 Remake Comunicato stampa

Unify Ancient China Through Transformed Battles in Romance of the Three Kingdoms 8 REMAKE!

Utilize Ambushes, Traps, and Conscript to Help Turn the Tide of War!   

BURLINGAME, Calif. – Aug. 22, 2024 – KOEI TECMO America and developer Kou Shibusawa today revealed a slew of advanced battle techniques to their highly anticipated strategy game, Romance of the Three Kingdoms 8 REMAKE. The tactical simulation is based on Romance of the Three Kingdoms VIII with Power Up Kit, complete with both the “All Officers Play” and “All Periods Scenarios” features, as well as a host of new content to deliver the most complete Romance of the Three Kingdoms experience to date. Romance of the Three Kingdoms 8 REMAKE is currently in development and will be available Oct. 24, 2024 digitally on Nintendo Switch™, PlayStation®5, PlayStation®4, and Windows PC via Steam®.
 
Utilizing the transformed battles of Romance of the Three Kingdoms 8 REMAKE, players will lean heavily, not only on their invading armies, but on human relationships. In “Parliament”, when selecting “March” to invade enemy cities, players will “Adjust” units participating in battle. Players will have decisions to make on leaders and their deputies along with other factors including: “Troop Type” such as infantry and heavy cavalry, “Siege Weapons” like rams and breaching towers, and “Ships” for crossing water. The battlefield includes various terrains such as plains, mountains, and rivers, so advantageously organizing units will be the key to winning strategy, as the selection of officers affects both the unit’s abilities as well as the possible tactics and the difficulty of coordination with other units. By considering the relationships among officers, players can form a more powerful army.

Additionally, players will find that “Conscript” impacts both domestic affairs and strategies. Throughout the game, soldiers will gradually increase each season based on the draft population, which is relative to the city’s population. If players wish to recruit soldier’s more quickly, they can select “Conscript” during parliament, but this will also lower the city’s public order. If the public order falls below a certain level, it may lead to unrest or rebellion, including penalties like being unable to “Conscript”. Besides the decision between military strength and city stability, this feature also adds depth in gameplay as player can apply new strategies like using schemes to lower the public order in an enemy city to block their conscription.   
 
In addition, players will be able to setup traps for incoming armies, utilize ambushes by placing armies out of the line of sight in areas such as forests or rocky terrains, and use defensive buildings such as “Watchtower”, “Gate”, and “Signal Tower”, each with unique effects on the defensive side of the battlefield. “Tactics” from Romance of the Three Kingdoms VIII with Power Up Kit will also be significantly upgraded as categories will increase from 15 to over 40, while the effects of tactics will be revamped and the overall balance adjusted.

Battles also feature elements such as “Stratagem”, which have a wide-ranging impact, and “Link Forged” where friendly officers lead their units cooperatively. By combining these with features like “Troop Types” and “Tactics”, players can fight enemy armies more effectively. Particularly, officers with unique battle traits, like Guan Yu, can create dramatic scenarios where they wipe out tens of thousands of enemy troops by skillfully coming these elements, even allowing for legendary comebacks akin to the “Battle of Chibi”!

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