The ambient sounds for entering exiting water is now played only when actor is submerged below eye-level in water, matching Java Edition
The splash sound for entering water has been updated to match Java Edition
Experimental Features
Villager Trade Rebalancing
This experiment has no effect on normal worlds. If you want to try these changes, you must turn on the Feature Toggle in the Experiments Menu when creating a new world.
Thank you to everyone that has sent in their suggestions and feedback regarding the experimental trade change! We are trying out these changes to rebalance the villager trade system and make it more fair and fun for everyone. However, these changes are not yet final and they will stay as experimental features while we continue to work on them. We appreciate your feedback on these changes. Visit this link to share your thoughts! We have been following the discussions about the previous Librarian and Wandering Trader updates and look forward to seeing the conversation continue.
Cartographer
Before now, Cartographers only sold maps to the Ocean Monument and Woodland Mansion. In this experiment Cartographers can sell seven new maps as well. These new maps each point to a different village or structure and can be used to find seven different biomes. This will help players who want to quickly find a specific location without waiting until they come across it by chance.
Cartographers from different biomes will sell a different selection of maps. Starting from one village, it will be possible to find every other village type by following maps from village to village.
Cartographers now sell 7 new maps: Desert Village Map, Jungle Explorer Map, Plains Village Map, Savanna Village Map, Snow Village Map, Swamp Explorer Map, and Taiga Village Map.
Armorer
The Armorer’s trades have been updated with many changes.
The biggest change is that buying diamond armor now requires paying a small amount of Diamonds as well as Emeralds. This is meant to make the Armorer’s diamond armor trades less useful at the start of the game when players don’t have any Diamonds, while still giving a powerful advantage to advanced players who have spent some time collecting Diamonds.
Early-game players will find Armorers useful as a great source of iron armor, Shields, and Emeralds.
Other changes include:
Most master-level Armorers buy Iron Blocks (and pay very well for them)
Chainmail armor is exclusively sold by the secret Jungle and Swamp Armorers
The Savanna Armorer sells cursed diamond armor at reduced prices
The Taiga Armorer can swap one piece of diamond armor for another
Structure Loot
Certain Enchanted Books now have a high chance of generating in some structures:
Ancient Cities: Mending
Mineshafts: Efficiency (I to V)
Pillager Outposts: Quick Charge (I to III)
Desert Temples: Unbreaking (I to III)
Jungle Temples: Unbreaking (I to III)
Fixes and Changes
Performance / Stability
Fixed several crashes that could occur during gameplay
Fixed a crash that could occur when running in the Archold room in the Spellrune Marketplace map
Fixed a crash related to tessellation of water blocks
Fixed an issue where the game would lock up if a mob would move on a block with 0 friction (MCPE-173073)
Gameplay
Players are no longer affected by Arrow effects if the Arrow is blocked (MCPE-52904)
Villages in the End and Nether are no longer saved to the Overworld (MCPE-85954)
Players can no longer sometimes clip through blocks when gliding with Elytra into blocks (MCPE-73307)
Buckets can no longer pick up liquids for a few ticks after they’ve been placed (MCPE-100598)
This should help make placing and retrieving liquid in a quick succession far more consistent as well as help players that are using a water bucket to quickly avoid fall damage
Fixed an issue where moving slowly on Soul Sand would sometimes cause the player to not receive the Soul Speed movement speed (MCPE-173155)
Players can no longer sometimes clip through blocks when flying in Creative Mode and spamming the sneak button (MCPE-172785)
Mobs
Fixed a bug where the Sniffer ended digging as soon as item was created, not at the end of the specified dig duration
Camels no longer appear to slide when walking (MCPE-169666)
Camels no longer move their legs when standing still (MCPE-172846)
Camels no longer dash indefinitely when in Lava (MCPE-172369)
Mobs no longer receive fall damage when falling into a 1 block deep water pool (MCPE-173094)
Rabbits can once again eat partially and fully grown Carrot crops (MCPE-131980)
Blocks
Fixed a bug where the wrong side of Signs would sometimes be edited (MCPE-169067)
Fixed an extremely rare bug (~0.000003% chance) that could cause Item Frames to not drop their item when hit or destroyed
Third person camera no longer phases through the lower part of Cauldron (MCPE-173010)
Falling in Powder Snow no longer causes any damage, no matter the height fallen from (MCPE-174859)
Lightweight mobs and entities wearing Leather Boots once again sink into the top layer of Powder Snow when falling from a height of more than two and a half blocks
Sculk Block no longer drops XP when mined with Silk Touch (MCPE-174656)
Items
Diagonal Banner patterns no longer get inverted when applied to a Shield (MCPE-169577)
Placing invalid items into offhand slot will no longer cause them to drop
Warped Fungus on a Stick is no longer held backwards in first person view (MCPE-169765)
Updated structure icons on Explorer Maps sold by Cartographers
Accessibility
Fixed an issue where text-to-speech did not say how to open chat or use emotes
Text-to-speech message for popup title/description is now played properly
User Interface
Added a sprint button for Camels when “sprint using the joystick” option is turned off (MCPE-172674)
Fixed Sneak button partially blocking the D-Pad Up button when using touch controls (MCPE-38566)
Smithing Table no longer shows double overlapping tooltips for some slots (MCPE-168369)
Item names no longer overlaps with the absorption health bar (MCPE-152131)
Item names no longer overlaps with the mount health bar (MCPE-152130)
Item names no longer overlaps with the oxygen bar (MCPE-152129)
Updated Brewing Stand interface to always stay within its background when scaled (MCPE-154385)
Improved disconnect message when trying to join a Realm when not a member
Autocompleting text now moves the caret to end of the line
Graphical
Equipped enchanted armor now has an overall weaker glint, however its intensity more noticeably increases and decreases over time
Random lights no longer appear in the world without a source (MCPE-169001)
Splash particles are now emitted at an actor’s waist instead of above their head
We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept All”, you consent to the use of ALL the cookies. However, you may visit "Cookie Settings" to provide a controlled consent.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously.
Cookie
Durata
Descrizione
cookielawinfo-checkbox-analytics
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".
cookielawinfo-checkbox-functional
11 months
The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".
cookielawinfo-checkbox-necessary
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".
cookielawinfo-checkbox-others
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.
cookielawinfo-checkbox-performance
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".
viewed_cookie_policy
11 months
The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.
Average Rating