Hollow Knight: Silksong, annunciato l’arrivo del secondo update su Nintendo Switch/2
Team Cherry ha annunciato l’arrivo del secondo update per Hollow Knight: Silksong, presto aggiornato su Nintendo Switch/2.
L’attesissimo nuovo capitolo del metroidvania del Team Cherry, arriverà il prossimo 4 settembre 2025 sui Nintendo Switch 2 europei ed americani.
Trovare le novità della patch di seguito.
Upcoming Silksong Patch 2 Details
Heya All,
We’re getting close to finalising the second post-release patch for Hollow Knight: Silksong.
Where the first patch dealt mainly with critical issues, this next one focuses on a few still remaining, while also cleaning up some bugs around specific tools.
The current version of that patch is now live on the public-beta branch (version: 1.0.28626) if you’d like to test it for yourself. Expect a few more additions and tweaks before full release.
Public beta details: Frequently Asked Questions & Bug Reporting
Patch Notes
– Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
– Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
– Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
– Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
– Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
– Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
– Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
– Fixed Shaman Binding into a bottom transition causing a softlock.
– Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
– Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
– Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
– Fixed Pondcatcher Reed not being able to fly away after singing.
– Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
– Fixed the break counter not working for certain multihitter tools eg Conchcutter.
– Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
– Fixed Cogflies and Wisps inappropriately targeting Skullwings.
– Fixed Cogflies incorrectly resetting their HP to full on scene change.
– Fixed Curveclaw always breaking on the first hit after being deflected.
– Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
– Various other smaller tweaks and fixes.
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