Eiyuden Chronicle: Hundred Heroes, il titolo confermato per l’approdo nel 2023 su Nintendo Switch

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Rabbit & Bear Studios ha confermato l’arrivo di Eiyuden Chronicle: Hundred Heroes, disponibile nei prossimi mesi su Nintendo Switch.

Rivelato durante una conferenza Xbox nel 2021, la nuova creatura di Yoshitaka Murayamacreatore della leggendaria serie di Suikoden, sarà pubblicato nel corso del 2023 anche su Nintendo Switch.

Eiyuden Chronicle: Hundred Heroes ha terminato la sua campagna Kickstarter con il totale di 4,571,418 di dollari raccoltiuna cifra esorbitante che ha permesso al team di superare innumerevoli stretch goal, tra cui ovviamente la release sulla console ibrida di Nintendo.



Il prequel del già annunciato Eiyuden Chronicle: Hundred Heroes (trovate il nostro giveaway qui), è già disponibile dallo scorso 10 maggio 2022 sull’eShop europeo ed americano di Nintendo Switch.

Potete trovare l’annuncio su Kickstarter di seguito.


May 2022 Update

※日本語のアップデートは下の方にあります

Hey there heroes,

Firstly, we would like to address the ongoing delay surrounding the backer product codes for Eiyuden Chronicle: Rising, and want to sincerely thank every hero for their patience as we work through these issues.

If you still haven’t received your product code for Eiyuden Chronicle: Rising, then please don’t hesitate to reach out to The Yetee Customer Service who are working hard to answer questions and solve problems.

In the meantime, we have some exciting news for those who might have missed it!

EIYUDEN CHRONICLE: HUNDRED HEROES IS COMING TO NINTENDO SWITCH

That’s right! Given recent speculation over the Nintendo Switch and potential next generation Nintendo iterations, we wanted to play it safe and investigate what options we had before fully committing to a Nintendo Switch version.

But now the wait is over and we’re delighted to confirm that Eiyuden Chronicle: Hundred Heroes will also be landing on Nintendo Switch!

**Production Updates**

Character Profile

Yaelu

Home: A small settlement in the League of Nations

Gender: Female

Age: 15

Favorite Food: Blueberry pie

Yaelu hails from a reclusive settlement. Inquisitive by nature, she is struggling to overcome her shyness and find the courage to make contact with the outside world.

Her settlement uses a rune-lens to cloak itself from prying eyes.

The settlement worships the lens, and it is their custom to hide their eyes behind their bangs as a sign of reverence.

“Um, excuse me, I…um… I mean…do you think… Could you… Could you take me with you? I want to see what the rest of the world is like…”

Kawano’s Comment:

Yaelu is someone who never, ever reveals her eyes.

(Apparently it has to do with a tradition within her clan)

And when I say never, EVER, I mean it! We have a lot planned for Yaelu…!

Regardless of what situations she finds herself in, however, she never loses her enthusiasm, and I tried to express that in this art.

Pixel Art

Murayama’s Monthly Development Report

A lot of different characters appear in Eiyuden Chronicle: Hundred Heroes–not only those with big parts to play in the main story, but also those with a variety of other roles to fulfil.

Party members who are capable of fighting have different characteristics, while other characters have unique abilities that will allow you to employ a variety of different strategies in the battle system. There are also ‘general’ type characters who will really shine on the field of battle.

We also have characters whose roles are to manage facilities. Some may be store owners, while others will supply the player with convenient services. On top of that, we’ve also prepared a slew of characters whose jobs are just to provide fun for the player, such as through a simple combat-oriented RPG-style mini-game and more.

This motley crew of characters will all be living in the same town, which acts as your home base. We’ll also be preparing simple events and dialog that allows you to catch a glimpse into their daily lives.

Therefore, in order to make all that happen, we’re currently exchanging ideas and figuring out how the different characters’ relationships will work.

Do these two go out fishing together? Do these two have fun talking about love? Are these two rivals? And so on, and so forth.

It’s too much of a job for me to handle all by myself, so I’m collecting ideas from my staff members as well. They’re coming up with a lot of fun ideas and combinations that I would never have been able to come up with on my own.

The surprises are a lot of fun to discover, and I truly feel like this is an important step that will allow us to pour even more depth into the world and its characters.

I hope you’re all also having fun imagining things on your own!

A Word from the Team

Hello everyone! Komu-nichiwa and komu-banwa!

This month’s word is brought to you by Komuta!

Last month, you got a glimpse into the team’s daily life, so I should probably give you a glimpse into what’s happening on the development side of things, huh…

Walking around the map that connects the world together, checking out towns and dungeons, fighting enemies, buying things in shops, dueling and sparring, fishing and playing with tops, etc. There’s a lot to do in Eiyuden Chronicle: Hundred Heroes, and through working on the prototype, we’ve been able to pinpoint the issues and things we need to work on, as well as define what the player ‘can’ and ‘can’t’ do in the game.

What must we keep, and what must we drop in the limited time we’ve got left?

Is it really okay to just drop and cut the things we can’t make?

Every day, we’re faced with hard decisions about a variety of things. Sometimes we’re not sure what decision to make… And in times like that, we try to focus back on what the core concept of Eiyuden Chronicle: Hundred Heroes is.

I personally believe the concept of Eiyuden Chronicle: Hundred Heroes is giving form to the unique aspects of each character. This doesn’t mean the player can customize each character any way they want, but rather we need to set limitations for the role of each character. We need to purposefully give characters weaknesses and limitations in order to give a unique identity to each and every one of the 100+ characters in the game.

Naturally, with the battles we’ve planned and worked on, we have strived to give individuality to the animations and abilities for each battle-ready character. I’ve spent a lot of time planning out each character so that they function and fight the way we envision them to.

Murayama-san thinks up the characters, Kawano-san gives them form with her illustrations, J-san and the character team allows them to move using pixel art, the planner team gives them roles within the game…and then, finally, at least one character is born. (And we have to do this over 100 times! LOL)

Due to that, we’re so busy every day that it makes me dizzy sometimes… And when work gets really busy, it really makes me want to cook.

I found some guanciale, which I love, at a store I stopped by the other day. When I picked it up, the guy working there immediately figured out what I was doing and said: “Making carbonara? I recommend adding a dash of kelp tea!” So, I bought some at the supermarket, mixed it in with some eggs and cheese, and made myself some carbonara!

Thanks to the kelp tea that I (very apprehensively) added, it ended up becoming the best carbonara I’ve ever made! Thanks, guy at the store! I’ll be back to buy it again!

See you later, everyone! Please keep cheering us on!

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