The Legend of Zelda: Tears of the Kingdom, Eiji Aonuma sul confronto tra sequel con Majora’s Mask
Eiji Aonuma si è espresso in merito al confronto tra sequel, che vede paragonati The Legend of Zelda: Tears of the Kingdomm e Majora’s Mask.
Tramite un’intervista a Polygon infatti, Eiji Aonuma, producer della serie di The Legend of Zelda, ha messo a confronto The Legend of Zelda: Tears of the Kingdom per Nintendo Switch, con The Legend of Zelda: Majora’s Mask per Nintendo 64.
Come forse saprete infatti, entrambi i titoli sono sequel diretti del titolo pubblicato precedentemente, oltre ad averne le basi, nel caso di Zelda Totk è ovviamente Breath of the Wild, per Majora invece si tratta di uno dei titoli più apprezzati di sempre da critica e pubblico, ovvero Zelda: Ocarina of Time.
“With Majora’s Mask — this is something I didn’t really talk a lot about at the time. But that game is kind of the the question of: What would you do if you had to make a Zelda game in a year? Ocarina of Time took five years, and we were able to use the ingredients and assets from that to make Majora’s Mask.
In some ways, this was kind of an unreasonable challenge for us to even try to take on. But we decided to take the approach of creating a more compact world, which was somewhat self-contained. And there’s this system of the three-day cycle that would recur over and over again. And as the player went through that game, they would solve the overarching puzzle that kind of was the game. This was definitely a struggle and a challenge to accomplish in one year.
And you know, in thinking about Majora’s Mask in comparison to Ocarina of Time in that way, the change from Breath of the Wild to Tears of the Kingdom kind of goes in reverse. [It was] the opposite sort of challenge, in which we took the same world and some of the same materials, or constituent parts, but needed to make it [all] bigger, and needed to create a more expansive world. Not just in the horizontal sense, but vertically as well.
I think it’s interesting what fans are picking up on. Tears of the Kingdom has a somewhat dark atmosphere, and Ganondorf, this prominent antagonist, brings a certain darkness to it as well. But I think, because of the reasons I mentioned, that these were two very different challenges, and that they don’t have that direct relationship.”
Secondo Aonuma infatti, entrambi i gioco sono stati costruiti sulla base dei loro predecessori, ma sottolineando di come la sfida nel crearli sia stata essenzialmente opposta.
The Legend of Zelda: Ocarina of Time per Nintendo 64, ha richiesto ben cinque anni di sviluppo per essere portato a termine, risorse ed asset poi sfruttate per realizzare anche Majora’s Mask.
In Tears of the Kingdom è stato si preso lo stesso mondo e alcuni degli stessi materiali, ma è stato necessario rendere il tutto più vasto e grande, non solo orizzontalmente ma anche verticalmente, riferendosi ovviamente all’esplorazione di Link nei Cieli sopra Hyrule.
L’attesissimo nuovo capitolo della serie principale di The Legend of Zelda, è stato pubblicato lo scorso 12 maggio 2023 sui Nintendo Switch europei ed americani.
An epic adventure across the land and skies of Hyrule awaits in The Legend of Zelda™: Tears of the Kingdom for Nintendo Switch™. The adventure is yours to create in a world fueled by your imagination.
In this sequel to The Legend of Zelda: Breath of the Wild, you’ll decide your own path through the sprawling landscapes of Hyrule and the mysterious islands floating in the vast skies above. Can you harness the power of Link’s new abilities to fight back against the malevolent forces that threaten the kingdom?
Nintendo Switch Online members can buy a pair of Nintendo Switch Game Vouchers* and redeem each one for any game in the voucher catalog—including The Legend of Zelda: Tears of the Kingdom.
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