Sea of Stars: il titolo aggiornato alla versione 1.0.46981 su Nintendo Switch
7 Dicembre 2023
0
0
Read Time:7 Minute, 3 Second
Sabotage Studio ha pubblicato un nuovo update per Sea of Stars, ora aggiornato alla versione 1.0.46981 su Nintendo Switch.
L’RPG a turni di Sabotage Studio ispirato ai classici del genere, sarà pubblicato il prossimo 29 agosto 2023 sull’eShop europeo e americano di Nintendo Switch.
Potete trovare il changelog dell’update di seguito.
The latest update is now live on Steam! Coming to consoles very soon.
Patch notes below (contains heavy spoilers):
v1.0.46981
– Added a new Relic: Tactician’s Mettle, which will unlock after the graduation ceremony. It is also given retroactively when loading a save beyond…
Added a new Relic: Tactician’s Mettle, which will unlock after the graduation ceremony. It is also given retroactively when loading a save beyond that point in Zenith Academy.
Updated all campfire rest scenes to offer more varied placement and animations.
Sea of Nightmare: Fixed an issue that could cause the break crystal cutscene to not play entirely, locking the player in Sea of Nightmare. Save files
that are locked in Sea of Nightmare should be fixed after a reload.
Adjusted the logic on the Parrot to properly offer insight regarding Fishing Island’s conches.
Fixed props flickering, clipping and adjusted collisions in multiple levels.
Fixed known typos in all languages.
Fixed crash that could occur when spamming the “back” button while the end game save screen appeared.
Fixed an issue that could cause the player’s death count to be incorrect.
Fixed issue where dying after an auto-save could also overwrite the manual save.
Adjusted Bs’t’s animations in some cutscenes where the combat pose could be playing when not intended.
Adjusted animations on some characters to prevent idle breaker animations from playing during Stormcaller and Acolytes fights outro cutscenes.
Adjusted party advice to avoid lines about going to Settler Island while already on the island.
Made sure that Clockwork Castle’s name is displayed properly in the hud when loading the scene from Mirth.
Conflagrate should no longer emit scorch marks after the fire pillar has disappeared.
Fishing: removed water VFX that could appear when bobber lands on land.
Adjusted some enemies in Dweller’s Fall Arena to make sure they don’t give XP.
Fixed an issue that caused Three’s idle animation to interrupt the “low health idle” animation.
Added checks to ensure that the level up music plays properly in Maelstrom Point and Trek to Center of the World.
Added checks to ensure the player icon can be seen on the map screen even when the player is near the borders.
Added checks to ensure consistent letterboxing during the “Sea of Stars Sequence” camera shift.
Fixed a glitch in the Game Menu’s character portrait tray when switching between gamepad and keyboard.
Changing the PixelPerfect video option during Fishing minigame will now update the letterboxing.
Fixed character misplacement that could occur when spamming pause while using the clock tower’s big lift.
Added Sequent Flare timing VFX and SFX to Arcane Barrage combo move.
MossyCache: Added a check to prevent a character potentially getting stuck in running animation.
Fixed an issue that could cause the game to change resolution for a few moments during loading screens.
Fixed an issue that caused the character sprites in the loading screen to flicker and run too fast.
Added checks to make sure all “boat triggers” that remove map fog can also be triggered while flying.
Cooking: added a check to prevent the quantity selector SFX to play while grayed out.
Fixed an issue that could cause Resh’an’s puppet to unintentionally have dialogue.
Fixed an issue that could cause the player to do negative damage in some cases.
Fixed an issue that caused the pirate music track 36 to not play properly.
Fixed an issue that caused Gaëtan Piment’s hand to flip after talking to him a few times.
Stonemasons Outpost: Made sure that the right cutscene is played for the water pump and statue.
Wraith Island Docks: Made sure that the raft is still visible after loading a save file.
Fixed an issue that could cause undiscovered area names to not display properly if the language is changed while they are displayed.
Brisk Arena: Fixed an issue that could cause the camera to follow B’st after exiting the arena.
Cerulean Expense: Disabled probe during level up sequence.
Fixed an issue that caused no attack name to be displayed while Romaya summons Lonzon or Revenant
Cursed Woods: Fixed an issue that could prevent the player from accessing menus after playing the cutscene for opening the passage.
Fixed an issue that could cause the camera to be locked after yeeting to X’tol or Y’eet.
Antsudlo: Fixed an issue with climbing and changing water level.
Antsudlo: Adjusted follower behavior to prevent them from getting stuck mid air.
Added an auto full heal to the party before the Dweller of Woe encounter.
Fixed possible softlock when using a combat move after the Dweller of Strife encounter.
Added a full heal after each Boss fight in the arena.
Fixed an inconsistency in diagonal flight speed that occurred depending on whether D-pad or joystick was being used.
Now disabling all in-game hud panels during encounter outros.
Fixed the locked TOD (time of day) when loading a save file on the second planet after defeating Dweller of Dread.
Fixed an issue with focus crystal activation zones when swapping the party leader.
Adjusted a chest that could be found floating in the air in the Cursed Woods.
Fixed an issue with the light ball trigger position after a failed landing.
Added a check to cancel avoidance when a character gets selected, to prevent them from potentially getting stuck in the avoid state and softlock the encounter.
Antsudlo: Added a failsafe to make sure the water’s level is correct after reloading the save.
Vespertine: added a check to muffle the pirate music in Resh’an’s room.
Added a check to resurrect KO’d party members in-between Catalyst phases.
Sea of Nightmare: Fixed an issue that caused interaction with a stone totem to show outdated information after shattering the crystals.
Fixed an issue that caused Shimmering Shard to not actually increase damage against undead.
Fixed crash that could occur after 5 or more strife minion eyeballs exploded in a single move.
Wizard Lab: Fixed an issue where the user could miss out on a chest if they did the purple room first and didn’t use the pearl stand. Fix has been
implemented retroactively, so anyone missing a chest should now find it in the magenta room.
Fixed an issue that could cause the title to become unresponsive if the player changes party order at the very start of combat.
Fixed a crash that could occur when trying to change the equipped weapon of a character while having a certain quantity of duplicates.
Fixed a possible crash when sending the leader to the back row while a “loot notification queue” is running.
Fixed an issue that could cause a crash if the player receives a loot notification after the Golden Pelican sequence.
Increased compatibility to help the PC version of the game run on some older cpus.
Fixed a specific encounter’s intro which could result in a crash if the player initiated combat with a sneak attack.
Fixed a crash that could occur when a follower gets deactivated or stops following the leader while a geyser is waiting for them.
Fixed an issue that could cause some SFX to persist throughout the credits if both the player and World Eater die on the same frame.
Fixed B.S. Roulette to prevent the “back” button from being used during the dialog choice.
Dweller’s Fall Arena: Fixed an issue that could cause loss of HP/MP when entering/exiting.
Fixed a crash/softlock that could happen while B’st was the first follower and entered a climb zone from the top.
Fixed a softlock/crash that could occur if the Dweller of Strife died on the same hit as the crystal device got fully charged.
Fixed an issue where the tight ropes could disappear when the player landed on them.
Fixed an issue where a crash could occur when teleporting or talking to an NPC at a specific time during their pathfinding.
Fixed an issue that could cause the game to crash if the Graplou was used immediately after combat.
Fixed an issue that could cause Duke Aventry’s sprite to vanish from the cutscene if the party leveled up by beating him.
We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept All”, you consent to the use of ALL the cookies. However, you may visit "Cookie Settings" to provide a controlled consent.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously.
Cookie
Durata
Descrizione
cookielawinfo-checkbox-analytics
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".
cookielawinfo-checkbox-functional
11 months
The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".
cookielawinfo-checkbox-necessary
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".
cookielawinfo-checkbox-others
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.
cookielawinfo-checkbox-performance
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".
viewed_cookie_policy
11 months
The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.
Average Rating