
Nintendo Switch: la console raggiunge 111.08 milioni di unità vendute, raggiunte quasi quelle totali di Game Boy
Negli ultimi dati finanziari pubblicati, Nintendo ha rivelato i titoli million seller di Nintendo Switch, oltre ai numeri di console totali piazzate nel mondo.
Considerando il periodo (trimestre) fino al 30 giugno 2022, Nintendo Switch è riuscita a piazzare 111.08 milioni di console piazzate nel mondo, avvinandosi ancora a quelle totali di Game Boy e Nintendo DS.
- Nintendo DS (154.02 milioni di console)
- Game Boy (118.69) milioni di console)
- Nintendo Switch (111.08 milioni di console)
- Nintendo Wii (101.63 milioni di console)
- Game Boy Advance (81.51 milioni di console)
- Nintendo 3DS (75.94 milioni di console)
- NES (61.91 milioni di console)
- SNES (49.10 milioni di console)
- Nintendo 64 (32.93 milioni di console)
- GameCube (21.74 milioni di console)
- Wii U (13.56 milioni di console)
Da circa un annetto infatti, Nintendo Switch è diventata da tempo la terza console più venduta di sempre per la casa di Kyoto, avvicinandosi sempre di più all’olimpo di Game Boy e Nintendo DS.
Inoltre la console è riuscita a superare le vendite totali di console colosso del mainstream videoludico dell’era 2000-2010, Nintendo Wii (101.63 milioni di console) e Playstation 1 (102.49 milioni di console).
Regarding the Nintendo Switch business during the first quarter (April through June 2022) of this fiscal year, Nintendo Switch Sports (released in April) achieved sales of 4.84 million units, and Mario Strikers: Battle League (released in June) got off to a good start selling 1.91 million units. In addition, stable sales continued for titles released in previous fiscal years. For example, Kirby and the Forgotten Land performed well with sales of 1.88 million units (for cumulative sales of 4.53 million units), and Mario Kart 8 Deluxe sold 1.48 million units (for cumulative sales of 46.82 million units). A total of 4 titles sold over one million units during this period. As a result of such factors, hardware sales for the quarter totaled 3.43 million units and software sales totaled 41.41 million units. However, due to the effects of supply shortages in semiconductors and other components among other
factors, hardware sales were down 22.9% year-on-year, and software sales were down 8.6% year-on-year.Turning to our digital business for the dedicated video game platform, sales were strong for Nintendo Switch downloadable versions of packaged software, and Nintendo Switch Online sales also increased. In addition, sales of add-on content rose not only for Nintendo titles, but also for titles from other software publishers, helping push digital sales to 88.0 billion yen, up 16.0% year-on-year.
Royalty income was stable, however, income from smart-device content declined, resulting in total sales of 10.9 billion yen in our mobile and IP related income, down 16.8% year-on-year.
As a result, net sales totaled 307.4 billion yen (with overseas sales of 245.5 billion yen accounting for 79.9% of that total), and operating profit came to a total of 101.6 billion yen. With the depreciation of the yen in foreign exchange markets, we recorded foreign exchange gains of 51.7 billion yen, resulting in ordinary profits of 166.7 billion yen and profit attributable to owners of the parent totaling 118.9 billion yen.
There are no changes to the original financial forecast for the current fiscal year, published May 10, 2022.
Regarding Nintendo Switch, we will continue to convey the appeal of all three hardware models in order to maintain sales momentum and expand the install base. As for software, we released Xenoblade Chronicles 3 in July, and are scheduled to release Splatoon 3 in September, Bayonetta 3 in October, and Pokémon Scarlet and Pokémon Violet in November. Other software publishers also plan to release a wide variety of compelling titles, and we will work to invigorate the platform through the combination of existing popular titles and a continuous stream of new titles.
The consolidated financial forecast is made under the assumption that we are able to manufacture the products in accordance with our sales plan. However, manufacturing and logistics may be impacted by factors such as obstacles in the procurement of parts including semiconductors, and risks associated with COVID-19.
The Nintendo group will take the necessary measures and continue business operations to provide an environment in which consumers can continue to enjoy Nintendo products and services.
Potrebbe anche piacerti

Muv-Luv e Muv-Luv Alternative: le visual novel in arrivo il 28 marzo 2024 su Nintendo Switch
28 Dicembre 2023
Made in Abyss: Binary Star Falling into Darkness, il titolo aggiornato alla versione 1.0.3 su Nintendo Switch
17 Gennaio 2023
Average Rating