Wargroove 1+2: annunciata la versione retail su Nintendo Switch

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Super Rare Games ha annunciato l’arrivo della versione retail di Wargroove 1 + 2, raccolta presto disponibile su Nintendo Switch.



Lo strategico a turni di Chucklefish e Robotality, è stato pubblicato il 5 ottobre 2023 sull’eShop europeo ed americano di Nintendo Switch, al prezzo di €16,99.

Potete trovare il changelog dell’update in calce all’articolo.


Patch Update – v1.2.3 is Now Live

Hi everyone!

We hope you’ve been enjoying Wargroove 2 so far. Since the launch, the dev team at Robotality has been working on patch updates addressing your initial feedback, but we’re also looking into bigger updates for Multiplayer, Conquest mode, and modding – you can read more about that in our previous blog post!

We also wanted to say a quick thank you to everyone who came by the Chucklefish stand at EGX over the weekend to play Wargroove 2. It was fantastic to celebrate the release by getting to meet some of the community and having a chance to see players enjoying the game in person. As a majority remote development team, it was also a special occasion for us, as it meant the dev team could celebrate all together in the same room! 🥳

v1.2.3 is now live on both Steam & Nintendo Switch, with cross-play enabled.

Changelog Version 1.2.3

– Fixed softlock that could occur at the end of “Perfectly Natural”
– Fixed softlock if you had more than one Commander present at the end of a Conquest.
– Fixed crash that could occur during “High Noon”
– Fixed crash that could occur when the twin’s groove despawned
– Fixed a crash when spectating a game that finishes
– Fixed a crash on double clicking on Campaign selection screen
– Fixed crash when a unit was blocking Koji during optional objective sequence in “Cry for Help”
– Fixed issue that could cause player to lose during “Perfectly Natural” even though they should’ve won
– Fixed issue that could cause random unit disappearing when the twin’s groove despawned
– Fixed an issue that caused trigger actions to not be scrollable in the editor when using controllers
– Multiplayer Map: Harmonious Hideout now has both parties with trebuchets enabled
– Fixed bug that caused bonus star not to be applied in “A Great Fall”
– Fixed pointer arrow not disappearing in “…” mission during Dark Skies campaign
– Fixed player wrongly being awarded optional objective in “Capn’ Sourcheeks” when they have not succeeded in achieving this
– Fixed a bug that caused Phil & Cylinder not fading in properly during a cutscene
– Fixed optional objective not being awarded in “Return to Eight-Arm Bay”
– Fixed spelling error in the objective of “Return to Eight-Arm Bay”
– Fixed asterisk in Pirate Harpoon Ship Entry
– Fixed Shosa’s name label during cutscene
– Added a bunch of backgrounds and assets to the cutscene editor that appear in the campaign
– Commander-less factions are now available in the editor to use
– Fixed a missing objective string in “…” during the Dark Skies campaign
– Fixed a rouge pixel in the road tileset assets
– Fixed an issue that made some selections in multiplayer settings hard to navigate with a controller
– Fixed visual defects in the castle of “Cry for Help”
– Fix crash bug that occurred when using Wulfar’s supercharged groove in Fog of War
– Fixed a softlock that could occur in “A Great Fall”
– Fixed UI location still being visible at the end of “A Great Fall”
– Fixed crash that could occur with Kraken’s tentacle ability
– Elodie can no longer target tentacles with her groove.
– Frog AI will now respect Fog of War
– Conquest: Fixed wrong tile info visible in some merchant events
– Conquest: All towers now have 4 tiles for spawning air troopers.
– Conquest: Fixed issue that caused Caesar’s movement buff in supercharged groove to stay past current level
– Conquest: Fixed mages spawning outside the map’s border in certain maps

Upcoming Patches

We’re already working on the next patch, which we’ll be sharing on the Preview branch – you can find out more about it in the Preview Builds & Changelog Steam Forums thread. This beta branch will always have the most recent build with fixes and improvements, but it may also include some new bugs not on the main branch. Please also keep in mind you can only play multiplayer with other players that are using the preview branch.

Thanks all!


Wargroove is back! Embark on an all-new adventure, filled with unlikely friendships, unknown adversaries, and ugly revenge plots. Wage war against your foes with a cast of new Commanders and utilize their new tiered ‘groove’ ability system to sway the fight in your favor. Design and share maps, cutscenes, and campaigns with easy-to-use editors and in-depth customization tools.

Three years have passed since Queen Mercia and her allies defeated the ancient adversaries and restored peace to Aurania. Now, an ambitious foreign faction is unearthing forbidden technologies that could have catastrophic consequences for the land and its people. Battle your way through 3 Campaigns following 1 interweaving story. Only bold decisions, smart resourcing, and tactical know-how can repair a fractured realm…

Take down your enemies and deliver the final blow with your Commander’s ‘Groove’, a special skill unique to each Commander that can turn the tides of battle. Wargroove 2 introduces a new Groove system to the mix. Increase your chances of victory by supercharging your Commander’s Groove ability to unleash an even more powerful attack!

Conquest is a brand new roguelike single-player game mode. In these quick-paced, bite-sized battles every choice is permanent. Gold and health carry from skirmish to skirmish, and no unit is dispensable. Choose your Commander, starting troops and plan your route to victory!

Sick of the rules? Change ‘em! Want to write a soul-wrenching novella about forbidden love in a war-torn land? Eat your heart out! There’s something for everyone. Using the in-game editor you can create custom maps, cutscenes and campaigns, and even share them with the community!

Play up to 4 player co-op or versus battles, locally or online. Featuring complete rule-customisation and asynchronous play. Can’t wrangle your besties into battle? Come join our Discord and find a partner!

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