Nintendo Switch 2: la console raggiunge le 5.82 milioni di unità vendute, Switch 1 a 153.10 milioni

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Poche ore fa sono emerse notizie riguardanti le vendite nel mondo di Nintendo Switch 2, rivelate da Nintendo nelle scorse ore.

Attualmente infatti, Nintendo Switch 2, è riuscita a piazzare 5.82 milioni di unità piazzate nei primi 4 giorni di lancio nel mondo, battendo ogni singolo record di vendita, superando ogni precedente console Nintendo uscita fino ad adesso.

Nintendo Switch 1, continua anch’essa la sua corsa (nonostante i suoi quasi 9 anni di vita), raggiungendo le 153.10 milioni di console vendute nel mercato in tutto il mondo.



During the first quarter (April through June 2025) of this fiscal year, we launched our new game system, Nintendo Switch 2, on June 5. The system has gotten off to a good start, with global sales (sell-through*) exceeding 3.5 million units in the first four days after launch, which is the highest-ever global sales level for any of our dedicated video game platforms. In response to the strong demand that has surpassed our expectations, we are strengthening production to increase supply.

Regarding Nintendo Switch 2 software, Mario Kart World, which was released on the same day as the hardware launch, recorded sales of 5.63 million units, including units bundled with the hardware. Given that consumers can play both Nintendo Switch 2 exclusive software and Nintendo Switch software with Nintendo Switch 2, titles released for Nintendo Switch in previous fiscal years such as Mario Kart 8 Deluxe and Super Mario Party Jamboree, also sold well.

As a result, Nintendo Switch 2 hardware sales reached 5.82 million units, and Nintendo Switch 2 software sales reached 8.67 million units. In addition, Nintendo Switch hardware sales totaled 0.98 million units, and Nintendo Switch software sales totaled 24.40 million units.

Turning to our digital business for our dedicated video game platforms, digital sales totaled 69.8 billion yen, down 13.5% year-on-year, mainly due to a decrease in sales of downloadable versions of packaged software for Nintendo Switch. In our IP related business, sales came to 16.7 billion yen, down 4.4% year-on-year, mainly due to a decrease in movie-related revenue.

The end result is that overall sales totaled 572.3 billion yen (with sales outside of Japan of 455.0 billion yen accounting for 79.5% of the total), and operating profit came to 56.9 billion yen. Ordinary profit totaled 95.8 billion yen, including 20.7 billion in share of profit of entities accounted for using equity method. Profit attributable to owners of parent totaled 96.0 billion yen, including a gain on sale of investment securities of 32.3 billion yen as extraordinary income.

*Units sold to individual consumers by retailers and through our direct-sales websites. This differs from our sales volume (sell-in).

There are no changes to the original financial forecast for this fiscal year, which was published on May 8, 2025.

For Nintendo Switch 2, we will aim to invigorate the platform and expand the user base by conveying the unique appeal of the hardware, including its improved performance and newly added features, and by continuing to introduce new titles that can leverage that appeal to the fullest.

Regarding Nintendo Switch 2 software, following the release of Donkey Kong Bananza and Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV in July, we plan to release Drag x Drive and Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World in August. In October, we are planning to release Pokémon Legends: Z-A – Nintendo Switch 2 Edition, as well as a Nintendo Switch 2 hardware bundle that includes this title. There is also a wide variety of titles from other software publishers scheduled to be released. We will aim to maximize software sales by maintaining the momentum of Mario Kart World, which has gotten off to a strong start, and by continuously introducing these new titles.

For Nintendo Switch, in addition to releasing new titles such as Pokémon Legends: Z-A, we will strive to leverage the hardware installed base and rich software library to further expand sales of evergreen titles and maintain engagement.

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