Mortal Kombat 1: il titolo aggiornato su Nintendo Switch
10 Novembre 2023
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Qualche ora fa è stato pubblicato un nuovo update per Mortal Kombat 1, titolo ora aggiornato anche su Nintendo Switch.
https://youtu.be/SwH-H7cAGXU
Il reboot della serie picchiaduro più sanguinolenta sul mercato, sarà disponibile dal prossimo 19 settembre 2023 anche sulla console ibrida di Nintendo.
Improvements to Screen Reader & Test to Speech functionality
Fixed issue causing character dialogue during a brutality to be missing facial animations
Improvements to filtering in Kombat League Leaderboards
Fixed issue that could cause notification indicator to not disappear after checking a new Kombo Challenge
Fixed rare issue that could cause the game to become unresponsive if the user performs a certain sequence of actions involving Quick Resume
Fixed several visual issues with brutalities
Interrupting a Kameo will no longer occasionally not cause damage if the Kameo was recently interrupted by a Fatal Blow
Fixed issue with “Become A Ninja In No Time” Trophy / Achievement not unlocking correctly when using cross-progression
Adjustments to scoring for Endless Tower
Fixed rare crash that could occur when an online opponent declined after connecting
Fixed rare crash that could occur when a player’s notification window is holding a large amount of messages
Fixed several issues that could cause desyncs in King of the Hill
Added additional Kombo Challenge for Fighters
Practice Mode
Players can now change the current Kameo for either team from within Practice Settings
Fixed issue with Playback Recording that could cause a character’s Tagged Moves to persist on screen
Kustomize Kontrol settings will now always properly apply when using Recording
Adjusted how Auto Block setting works with Sub-Zero’s Deadly Vapors
Invasions
Fixed visual issues that could occur when travelling between Encounters and repeatedly pressing the inventory button
Maximum Damage is now disabled in most Encounters
Additional uses of the Ethereal Talisman will now count toward the progress of the “Talis-mania” achievement
Fixed visual issue where some characters’ weapon animations could become out of sync with the character after teleporting to Shop or Forge
Scorpion’s Enhanced Devouring Flame will no longer occasionally cause issues if it defeats a boss enemy in the first phase of the fight
Fixed visual issues with some Kombat Modifiers
Fixed missing audio when defeating an airborne opponent in an endurance match
Fixed issue with endurance matches preventing the AI from performing Shang Tsung Old Morph
Fixed crash that could occur when recharging a Talisman with more than 8 charges
Fixed rare issue that could cause the game to become unresponsive if disconnected from the internet while at the Mesa Selection
Character Specific Adjustments
Ashrah – Fixed hitting an airborne opponent with Ascension outside of a combo causing the opponent to appear at an incorrect location in the air
Geras – Double Time attacks will no longer sometimes not work correctly with certain changes with Kontrols
Geras – Fixed visual issue that could occur when using Fixed Point while Sub-Zero’s Arctic Armor is active
Havik – Fixed hitting an airborne opponent with final hit of Helping Hand outside of a combo causing the opponent to appear at an incorrect location in the air
Johnny Cage – Reduced base health value to 650 (from 700)
Johnny Cage – Sky Die (Up + Front Punch) is now able to be parried by Johnny Cage’s Fatal Blow
Kenshi – Fixed issue which was preventing forward throws using Kameo from executing while Ancestor is active
Kenshi – Enhanced Demon Drop can now be Up Blocked
Kung Lao – Fixed hitting an airborne opponent with Soaring Monk outside of a combo causing the opponent to appear at an incorrect location in the air
Kung Lao – Fixed visual issue with his hat returning with no visual effects in certain circumstances
Mileena – Adjusted auto-facing of Enhanced Roll follow-up attack
Mileena – Fixed rare issue with Teleport Down when used against a cornered opponent that could cause players to be outside the arena for a short time
Nitara – Fixed hitting an airborne opponent with Flying Kolors (Back Punch, Back Punch, Front Punch) outside of a combo causing the opponent to appear at an incorrect location in the air
Nitara – Fixed visual issue with wings animation being incorrect when a throw escape occurs
Rain – Holding Rain God now allows for additional diagonal Up directions
Rain – Fixed rare issue with Water Gate Teleport not moving to correct location when cancelled from attacks in certain circumstances
Rain – Fixed visual issue that could cause jittering animation when landing from Overkast (Jump + Back Punch, Back Kick) or Drownpour (Jump + Back Punch, Back Kick, Front Kick)
Rain – Fixed AI being unable to use Water Gate portals
Reptile – Fixed issue that could cause Dash Attack to sometimes be throw immune when blocked
Shang Tsung – Fixed being able to slightly extend opponent morph duration by ducking without inputting any actions
Shang Tsung – Fixed Enhanced Inspire while morphed into Sindel not triggering Breaker Denied when the opponent attempts a Breaker
Sindel – Fixed Enhanced Queen’s Command not preventing opponent from performing Fatal Blow after it has hit
Sindel – Fixed issue with lingering visual effects if Inspire is performed as Shang Tsung morphed into Sindel
Smoke – Fixed being able to cancel Tele-Stab (Back + Back Punch) after it is Up Blocked
Smoke – Fixed visual issue with opponent’s animation when they are defeated by Fatal Blow
Smoke – Fixed visual issue during the startup of Smoke-Port
Cyrax (Kameo) – Reduced knock out duration when hit during Self-Destruct to 3 seconds (from 6)
Frost (Kameo) – Fixed issue which could cause an opponent to clip through the ground if hit while frozen from Ice Karpet at specific timing
Goro (Kameo) – Fixed rare issue with Shokan Stomp that could prevent a player from performing some special cancels with specific timing
Jax (Kameo) – Fixed rare situations where Ground Pound was not considering the opponent to be in a reaction
Motaro (Kameo) – Reduced knock out duration when hit during Reflect to 3 seconds (from 6)
Motaro (Kameo) – Fixed issue with interrupting Charge! Fatal Blow which could cause the background visual effects to linger
Sareena (Kameo) – Fixed issue that could prevent brutalities from being performed in a Kombo after defeating the opponent with Kia’s Blades
Scorpion (Kameo) – Fixed rare bug that could cause Get Over Here to pass through the Fighter if they are hit at a specific timing
Sektor (Kameo) – Fixed rare issue with Activate Homing that could prevent a player from performing some special cancels with specific timing
Shujinko (Kameo)– Reduced knock out duration when hit during Meditate to 3 seconds (from 6)
Shujinko (Kameo)– Fixed using Reiko’s Retaliation as a special cancel after Apep Punch or Konquest Kick not being able to Parry
Shujinko (Kameo)– Fixed issues with Mimic & Kopy Kat Invisibility lingering into cinematics
Shujinko (Kameo)– Fixed visual issue causing claws to appear clipping through the ground when performing Kopy Kat against Shang Tsung
Shujinko (Kameo)– Fixed AI being unable to use several stolen moves
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