Final Fantasy I-VI Pixel Remaster: la raccolta aggiornata alla versione 1.2.0 su Nintendo Switch
Square Enix ha pubblicato un nuovo update per la Final Fantasy I-VI Pixel Remaster, raccolta aggiornata alla versione 1.2.0 su Nintendo Switch.
In occasione del 35° anniversario della serie di Final Fantasy, la raccolta con i primi sei capitoli in pixel art del brand di Square Enix (anche in versione Limited Anniversary Edition), sarà infatti pubblicata il prossimo 19 aprile 2023 sui Nintendo Switch europei ed americani.
Trovate le novità dell’update di seguito.
Contenuti dell’aggiornamento 1.2.0
Informazioni sui contenuti di questo aggiornamento
– Adesso la minimappa non viene mostrata in determinate circostanze.
– Adesso l’opzione Mostra/Nascondi la minimappa si applicherà correttamente dopo aver mostrato la schermata della mappa e subito dopo il caricamento.
– Abbiamo corretto leggermente i comportamenti di battaglia.
– Abbiamo apportato dei miglioramenti all’interfaccia utente e ai comandi.
– Abbiamo modificato alcuni suoni, come gli effetti sonori degli attacchi con lancia.
– Abbiamo corretto un errore che a volta impediva di avanzare nel gioco e/o corrompeva l’immagine durante il finale.
– Abbiamo corretto un errore che impediva di avanzare nel gioco dopo aver eseguito azioni specifiche o in determinate circostanze.
– Abbiamo corretto un errore per cui “Due mani: sì” e “Magilama: sì” non apparivano nelle descrizioni delle armi in seguito a un aggiornamento precedente.
– Abbiamo corretto un errore in cui un obiettivo specifico a volte non si sbloccava dopo aver soddisfatto le condizioni.
– Abbiamo corretto vari problemi minori.
Final Fantasy Pixel Remaster version 1.2.0 update patch notes
Final Fantasy I
- The mini-map On/Off setting will now be correctly applied after displaying the full map screen and upon loading.
- Some improvements have been made to UI and controls.
- Fixed a bug that could prevent gameplay progression after specific control inputs or under specific circumstances.
- Minor bugs have been fixed.
Final Fantasy II
- The mini-map On/Off setting will now be correctly applied after displaying the full map screen and upon loading.
- Some improvements have been made to UI and controls.
- Fixed a bug that could prevent gameplay progression after specific control inputs or under specific circumstances.
- Minor bugs have been fixed.
Final Fantasy III
- The ability to increase the rate that character job level increases at has been added to the assistance features. In addition to changing the EXP and gil acquisition rates, it is now also possible to apply a multiplier of between 0 and 4 times to the amount that job level increases by.
- Dialogue text for conversations with companion characters are now displayed in order instead of at random.
- The mini-mp On/Off setting will now be correctly applied after displaying the full map screen and upon loading.
- Some improvements have been made to UI and controls.
- Fixed a bug that could prevent gameplay progression after specific control inputs or under specific circumstances.
- Fixed a bug that caused the damage value for the ability “Barrage” to become incorrect.
- Minor bugs have been fixed.
Final Fantasy IV
- The “Float” status is now maintained after map transitions in dungeons.
- The mini-map On/Off setting will now be correctly applied after displaying the full map screen and upon loading.
- Adjusted minor battle behaviors.
- Adjusted some events.
- Some improvements have been made to UI and controls.
- Fixed a bug that could prevent gameplay progression after specific control inputs or under specific circumstances, such as during auto-battle.
- Minor bugs have been fixed.
Final Fantasy V
- The mini-map will now not be displayed under specific circumstances.
- The mini-map On/Off setting will now be correctly applied after displaying the full map screen and upon loading.
- Adjusted minor battle behaviors.
- Some improvements have been made to UI and controls.
- Adjusted some sounds such as the sound effect for spear attacks.
- Fixed a bug that could prevent gameplay progression and/or corrupt the screen during the ending.
- Fixed a bug that could prevent gameplay progression after specific control inputs or under specific circumstances.
Final Fantasy VI
- Adjusted the amount of EXP that is compensated when specific characters rejoin the party.
- Adjusted the branching conditions for the Cid event.
- The mini-map will now not be displayed under certain circumstances.
- The mini-map On/Off setting will now be correctly applied after displaying the full map screen and upon loading.
- If a character has equipment that grants permanent status changes, the status changes are now correctly applied after that are KO’d and revived.
- Adjusted minor battle behaviors.
- Adjusted the controls for the command input of “Blitz”.
- Some improvements have been made to UI and controls.
- Fixed a bug where the music for the final battle would not always switch correctly.
- Fixed a bug that could prevent gameplay progression after specific control inputs or under specific circumstances.
- Minor bugs have been fixed.
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