Patapon 1 + 2 Replay: uno sguardo in video gameplay su Nintendo Switch 2
Abbiamo pubblicato un video gameplay dedicato a Patapon 1 + 2 Replay, ora disponibile anche su Nintendo Switch 2.
I due rhythm action-adventure game nati originariamente su PSP, saranno disponibili dal prossimo 11 luglio 2025 sui Nintendo Switch/2 europei ed americani.
Trovate il video di seguito.
Having lived in the desolate frontier for years, the Patapon tribe was driven from their home by the Zigoton army. This drove them to become fierce warrior spirits that can only be commanded by the beat of the war drum, played by the Mighty One (the player). Their wait has finally come to an end as the drums of war are heard once again by the Mighty One return to guide the Patapon tribe through their adventures to fight against challenging enemies and return them to their homeland.
Patapon 1 + 2 Replay is a 2D-platform game which offers a unique blend of rhythm-based action and real-time strategy, where players must overcome their enemies and return the Patapon to Earthend. Patapons are guided in their adventures by the rhythm of four “legendary drums” and have different classes and roles that players can mix to lead the charge to victory, such as the “Hatapon”, leading the charge, “Kibapon”, a horse-riding warrior, or “Yumipon”, that shoots its bows from afar. Patapons can also be enhanced by combining items collected from rare materials through stages and missions. With over 400 types of weapons and equipment, players can build their personalised Patapon unit and tackle diverse stages and formidable enemies.
Players will find the game easy to jump into with its intuitive and rhythm-based controls and will ultimately need to hone their skills to for precise timing and tactical thinking to maintain the rhythm to truly master the Patapon tribe. The game keeps the original’s fun and DNA with new updates that are making it even more accessible and enjoyable! This package introduces new support features such as three difficulty settings (Normal, Easy, Hard), timing adjustment, and constant command display.
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