Shovel Knight Dig: il titolo ora aggiornato alla versione 1.1.3 su Nintendo Switch

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Qualche ora fa è stato pubblicato un update per Shovel Knight Dig, titolo ora aggiornato alla versione 1.1.3 su Nintendo Switch.



Il nuovo capitolo dedicato alla serie del Cavaliere Pala, realizzato in collaborazione con Bomb Chicken, è stato pubblicato il 23 settembre 2022 sull’eShop di Nintendo Switch.

Potete trovare il changelog dell’update, in calce all’articolo.


VERSION 1.1.3 (HOTFIX)

General

  • Fix – Updated and fixed Localization bugs.
  • Fix – In Magic Landfill, it’s no longer possible to softlock the game when entering a portal and throwing the Boomerang Shovel
  • Fix – Aqua Mole Knight getting stuck in fin form.
  • Fix – Tombola Gem icon persisted into next dialog box.
  • Fix – Rooms where Gastronomole’s shop did not fit properly in the room.
  • Fix – In specific situations when using the warp dirt, and using the War Horn, player would slide across the screen and cause a soft lock.
  • Fix – Secret Fountain floatsome ambush rooms when electrocuting while in water.
  • Fix – A rare softlock in a Smeltworks sideroom.
  • Fix – Corrected platforms in Smeltworks where platforms were too small for oven artwork.
  • Fix – Instances where rooms would be generated with corridors that were too small or had indestructible blocks, preventing the player from proceeding.
  • Fix – Problems with Blueprint spawning in Secret Fountain.
  • Fix – Error with game saves when picking up a buff or Relic for the first time.
  • Fix – Improved the timing when Chester’s shop arrives to coincide better with NPC dialog.
  • Fix – Problem with Grub Pit and Secret Fountain Blueprints missing on some occasions.
  • Fix – Sorting issues with Aqua Mole Knight and various parts of his stage.
  • Fix – Spore Knight’s hat could disappear without being launched.
  • Fix – It was possible to open the pause menu while skipping the opening cutscene.
  • Fix – When rolling in the Ballistic Armor, speaking with an NPC, or interacting with a sign, it was possible to jump into a well, causing the text box prompt to stay on screen.
  • Fix – Giant Crab would not turn on triggers from spikes.
  • Fix – Scrap Knight would become frozen on the floor while her bag was in the air.
  • Fix – A crash when using the War Horn was used on various enemies during the dream sequences.
  • Improvement – Level Design improvements in Secret Fountain involving side room design, access to locked doors, and gears in instances where it made it near impossible to reach
  • Improvement – Level design improvements to Smeltworks for siderooms that improve design and reduce unfairness.
  • Improvement – Mushroom Mines room changes that remove unfair hidden spikes in some rooms.
  • Improvement – Removed continuous threats in a variety of stages to reduce difficulty.
  • Improvement – Optimizations to text rendering and text effects.
  • Improvement – How Crossbows reactivate when entering a horizontal room in Drill Knight’s Castle.
  • Improvement – Added title screen congratulation unlock prompts for regular and True Endings.
  • Improvement – Added more text hints to help with unlocking the True Ending.
  • Improvement – Made it so the Cancel button could be used to exit Master Argus’ menu in the camp.
  • Improvement – After defeating a Propeller Rat with a drill, the drill now pauses longer before falling and won’t damage player as soon as the Propeller Rat has been defeated
  • Improvement – added animation flourishes during the True Ending questline.
  • Improvement – Player is no longer required to speak with Shield Knight when attempting the True Ending.
  • Improvement – Increased the amount of time it takes bombs to explode when dropped by Floorbs.
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