Spy Drops: il titolo aggiornato alla versione 1.2.6 su Nintendo Switch/2
Qualche ora fa è stato pubblicato un nuovo update per Spy Drops, titolo ora aggiornato alla versione 1.2.6 su Nintendo Switch/2.
Il 3D stealth action di Rainy Frog, è stato pubblicato lo scorso 31 luglio 2025 sull’eShop europeo ed americano di Nintendo Switch.
Potete trovare il video di seguito.
Spy Drops – ver. 1.2.6 patch notes
Jump into random missions outside the main story loop and push your skills to the limit. Your times in this mode will upload to the global Steam leaderboards, where you can battle for the top spot against players all over the world. Think you’ve got what it takes to claim #1 on each different missions’ type?
- New Standalone mode
- Wall-hugging button has not been detached from Sprint and assigned to the Sneak Button (R1/R/RB/Ctrl by default) – You can also hold the Sneak button while walking to make sure you walk below the sound detection speed.
- Wall-hugging response time after getting back to the wall is faster (provided you are not between 2 walls)
- Detached some actions so the can be remapped to other buttons:
- “Strafe Left” and “Strafe Right”: For strafing, by default the Triggers
- “Drone Fwd” and “Drone Back”: For operating the drone, by default the Triggers
- “Detonate”: To detonate explosives, by default “L1, L, LB, Shift”
- Minimap now renders different as to avoid missing certain thin walls on some positions
- CCTV cameras are now activated/deactivated on toggle (instead of holding)
- Soldiers now will raise the alarm when shot by the CCTV
- Bots now raise the warning alarm if they see a dead body
- Running animation has been updated
- Fixed: Cameras and turrets markers were not rotating according to their view
- Fixed: Sneak Walk animation won’t loop correctly
- Fixed: “not possible to hide” message stays on screen
- Fixed: bots would not wake up stunt soldiers
- Fixed: if you get more than 60 intel points, the game should clamp it to avoid jumping two scripted missions
- Fixed: if a soldier was a target of a snapshot mission, could have its AI behavior disabled
- Fixed: soldiers might enter a short walking patrol loop
- Fixed: button description on the VS mode was displaying tags
- Fixed: while some items are equipped you are not able to strafe
- Fixed: Leaning while using the right stick to move the overhead camera/map makes the camera freak out and aim at a random direction.
- Fixed: On game over screen, D-PAD doesn’t work.
- Fixed: some elements like Hangar Doors or certain columns were missing the pierce shader
- Fixed: mine in pROOM_B02_exit_01 too high to dismantle
- Fixed: Shooting a CCTV camera from another can cause a soft lock.
- Fixed: if another camera is around while you are currently hacking a CCTV, if that camera gets destroyed and you try to connect to it while still hacking the original it might create a soft lock (similar issue could happen when shooting bots)
- Fixed: in vs mode the pierce shader nor the minimap would render properly
- Fixed: the sound when buying items has been lowered
- Fixed: multiple buying sounds would play at the beginning of the level if you carry many items
- Fixed: modify the drop uniform hint to mention the requirement to be dead
Three years have passed since Renata ventured deep into the lost ruins and saved her parents (and the world!) from Beelzebub, Lord of the Flies. Since then, it’s been a tradition to spend some time with Hatter and her former rival-turned-best-pal Jake – the friends she met on her original adventure – every summer… camping, hiking and having fun in general.
However – one day, when they’re coming back from a hike on the jungle, they see Jake’s town attacked by the nasty Fly Bois! It seems like some of them are still loyal to Beelzebub, and under the command of the vengeful General Fluff, they’re scheming to use secret technology to bring the Lord of the Flies back to this world… so now, join Renata and Jake as they have to chase the flies all over the world to thwart their plan!
Building upon the original, FROGUN ENCORE features an expanded move-set and greater agility for our heroes. Catapult off ziplines, twirl and double jump, and launch yourself skywards by shooting grabbed enemies and objects downwards! Renata and Jake have all grown up, and they’ve learnt the tricks to boot.
Flying on Hatter’s new plane, you’ll discover how Renata’s world looks beyond the ruins of the Temple of Beelzebub, from the evil lord’s home region of Mosquia, to the dry dunes of Sandalia, or the thermal lakes of Yushi.
You might even run into some old friends, and even buy hats from them instead of from Hatter!
Jake (and his nimble-tongued friend, Snatch!) are along for the ride from the start – again improving on the original, where multiplayer was only available for Versus arenas, FROGUN ENCORE is completely playable in local co-op for the main story game mode. Playable in either single player or co-op, a second player can jump in at any point during a stage! Bounce off each other’s heads, race to the end, or collaborate to get every bit of treasure along the way and defeat bosses together. It’s couch coop like in the old times! And with double the trouble, what kind of silliness will you get up to in photo mode?
FROGUN ENCORE will fully delight and satiate your need for loot, with each level being stuffed absolutely to the brim with collectibles – grab coins to unlock new cosmetic hats and costumes, collect journal notes to learn more about the world of Frogun and General Fluff’s plan, test your skills to receive reward emblems, and more!
Knowing the original Frogun isn’t a necessity to be able to enjoy Encore! New and returning players alike will be able to sink their teeth into the challenges and wealth of content the game has to offer.
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