Mighty Morphin Power Rangers: Rita’s Rewind, il titolo aggiornato alla versione 1.0.4 su Nintendo Switch
Qualche ora fa è stato pubblicato un update per Mighty Morphin Power Rangers: Rita’s Rewind, ora aggiornato alla versione 1.0.4 su Nintendo Switch.
Il beat em up in pixel art di Hasbo e Digital Eclipse sulla serie nota serie trentennale di Saban, è disponibile dal 10 dicembre 2024 sui Nintendo Switch europei ed americani.
Potete trovare le novità di seguito.
Update 1.0.8
We’ve heard suggestions from lots of players over the last few days, and we’re happy to say we’re rolling out refinements to Rita’s Rewind to adjust various parts of the game based on that feedback. These changes are available on Steam now, but all players on other platforms will receive this update soon.
Note: Due to changes to the online system, online matches between older and newer versions of the game are incompatible. Both parties must have the update in order to play together successfully so please update right away.
Brawler Gameplay
- All Rangers now move faster (walk and dash speeds)
- Ranger grab and grab attack speed increased
- Rangers can perform the Dodge move without any cooldown, but are only invulnerable for the initial frames of the animation
- In Easy mode, the Dodge move is always invulnerable
- Ranger can chain Rising Strike from many more states
- Rangers can Dodge while holding an enemy to let go
- Ranger Special is boosted slightly by successful Dodge
- Vertical attack collision for Time Disruptors is wider, making them easier to hit
- Time Disrupters are easier to destroy in Easy mode
- Food pick-ups are more spread out when spawning from containers
- In Hard mode, enemies now have the same health as Normal but do twice the damage
- The Speed Run clock is no longer affected by Time Disruptors
- Players can swap to any other NPC Ranger in the Juice Bar
- Localized juice bar dialog for the arcade machines is now correct
Zord & Megazord Gameplay
- All machine gun fire (bunkers, turrets and flying ships) now does less damage
- Gravity is reduced when jumping to make pits easier to clear
- Falling in a pit won’t take away a life
- Some pits now have additional ledges for landing
- When multiple players are fighting a boss and some players reach a Game Over state, the difficulty (health and Zord damage dealt) scales accordingly
- Harvester encounters have been balanced; laser speeds and laser damage are reduced at lower difficulties
- Megazord boss health has been reduced and damage dealt to bosses has been balanced
- Health power-ups now spawn during Zord boss battles
- Eye Guy’s eye bombs do much less damage, and on lower difficulties, his bombs appear less frequently
- At higher difficulty levels, health coin benefits scale downward
Online
- If both online players have unlocked Green Ranger, they have the option of starting their game from any level
General
- The indicator for skipping the intro video has been improved.
- Stability and performance improvements overall
Online and offline co-op gameplay allows up to five simultaneous players to morph into their Power Ranger of choice and even pilot their powerful Zords. A high-energy synth soundtrack will keep their adrenaline pumping as they battle a host of familiar enemies, but with some unexpected twists.
A new story with a familiar foe…In Mighty Morphin Power Rangers: Rita’s Rewind, the team faces off against a robotic reincarnation of the Power Rangers’ long-time nemesis. Robo-Rita has conjured a portal to send herself back in time so she can finally vanquish the Power Rangers by forming an alliance with her younger self. Working together, Robo-Rita and Rita Repulsa rewind, rewrite, and remix the past in an attempt to stop the very formation of the Power Rangers, altering the course of history.
Will the two Ritas and their army of monstrous enemies from across the MMPR timeline finally succeed in destroying the Power Rangers? Or will these teenagers with attitude learn to work together and counter this catastrophic chronological collaboration?
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