Astral Ascent: il titolo aggiornato alla versione 1.6.0 su Nintendo Switch
31 Luglio 2024
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Poche ore fa è emerso l’arrivo di un update per Astral Ascent, titolo ora aggiornato alla versione 1.6.0 su Nintendo Switch.
Il platform a scorrimento roguelite diHibernian Workshop e Maple Whispering, sarà infatti pubblicato il prossimo 14 novembre 2023 sui Nintendo Switch europei ed americani.
Astral Ascent update version 1.6.0 update patch notes
Major Features
New Playable Hero – Yamat (PAID DLC):
16 new unique spells – summons powerful wild creatures, spinning giant blades and more! Pixel Art hand-drawn cinematic animation!
Signature Spell – Forbidden Power transforms Yamat into her flying draconic form allowing her to move freely around while shooting magic missiles to nearby enemies.
37 Associated Perks to modify her Signature Spell
3 Weapons types for different play styles
Dark Energy Fists – close range quick attacks of dark matter unleashing flaming magical creatures
Two-Handed Dark Sword – longer range powerful slash that can hit several enemies at once
Dark Bow – shoots from afar and shower enemies with arrows
9 Weapon Passives – Each weapon comes with 3 unique passives to change playstyle, making Yamat an even deadlier fighter,
New Papa Yalee Stories – 4 new stories to learn more about the mysterious Yamat
1000+ new lines of dialogue between Yamat and all the other characters of the Garden – including heroes – fully voiced in English and Japanese
Pixel Art ending screen – a new ending has been added to the game for Yamat!
New Playable Hero – Yamat (Free Content):
See Yamat hanging out in the Garden
Collect and use 2 Yamat Echoes during the runs
Fight Yamat’s Shadow Clone
We now start with 2 base Aura slots instead of 1 with a maximum of 5 instead of 4 with Zim-Zim upgrades to create more synergies
Auras:
Added 23 new astral auras:
Fire Propellant
Homing Ember
Careless Wispers
Shrineless Flame
Heatseeker Shield
Sickening Spark
Weaponized Conduct
Sleety Cloud
Magnetic field
Power Line
Glacier’s Fall
Ice Pick
Snow Day
Cold Sap
Icarus Slime
Icy Shiv
Burn Your Idols
Sparkling Stars
Maddening Darkness
Disorienting Weapon
Bigger Body Initiative
Blade Dance
Cast Off
You can now meet up to 4 Zodiacs per run in the Andromeda’s Bar, 1 new is added per world there instead of having always 2 Zodiacs there
Small Features
Yalee Kingdom:
Increased astral auras spawn chance in Yalee kingdom and added 3 reroll possibilities (unlocked with progression)
Echoes island:
Yalee for resets allows 3 rerolls instead 1
Effects:
Fireshield: If it’s already active, creates a pulse that applies 2 Burn
Ignition: If the target is already ignited, apply 2 Burn
Reduced Combustion damage
Icons are displayed previewing the Zodiacs inside Andromeda’s bar
Added new icons displaying Aura’s current, and upgraded version, effect affinities
Balancing
Auras:
Spinning Spirit: Reduced Ravaging Spheres CD from 15 to 10 seconds
Multi-Purpose Barriere: Reduced CD from 36 to 18 seconds
Ring Of Sol: Reduced Fireshield CD from 18 to 10 seconds
Incandescent Rain: Reduced CD from 12 to 6 seconds
Raw Force: Increased combustion damage from 50% to 75%
Piercing Surprise: Reduced Freezing needle CD from 2 to 1 seconds
Sudden Frostbyte: Reduced Aqua ball CD from 3 to 1 seconds
Snow Amulett: Reduced critical hit from 20% to 10%
Ignited Scar I, II and III: Added 6, 5 and 4 seconds on Ignition from critical hits
Sorcerer mantle: The effect now only triggers when there are enemies nearby to avoid the mana exploit
Blinding Comet: Increased magma number from 3 to 6
Blazing Scars III: Added 100% to regen man but with a 4 seconds of CD
Passives weapons:
Added mana regen on the weapon passives
Ayla Lunar Dagger :Parting gift
Ayla Moonlight blade: Starfire
Kiran Raging fist: Flower power
Octave Pistor Vocatis: Coniicio Iocor
Octave Pistor Vocatis: Priora Signa
Octave Magnum Cupitere: Seco Verbera
Octave Magnum Cupitere: Anima Vampiris
Calie Polytechnical Gems: Aerial Strike
Calie Service Spear: Wolf Hole
Calie Service Spear: Homing Spear
Added a reactivation CD for the weapon passives:
Ayla Moonlight blade: Ray of light
Kiran Raging fist: Double tap
Kiran Burning Bo: Magnetic Personality
Octave Exterminatum Exemplaris: Fragor mortis
Improved cast speed for the passive “”Judgment cut””
Increased damage for the passive “”Santôryû””
Reduced the unlock condition for the “Hunter X Hunger” passive from 100% to 75% attack speed
Reduced the unlock condition for the “”Homing Spear”” passive from 60% to 45% critical
Octave Priora Signa: orbs spawn closer to the ground to hit more enemies
Weapon Passives should not be appearing in special rooms anymore
Thousand Knives spell now attack faster enemies
Pisces Clones (Zodiac Spell) now has a bigger hit range
Spells:
Reality distortion: Increased cast speed
Water bubble: Projectiles now only activate if enemies are visible
Topaz Gladius – Guardian: Sword now only activate if enemies are visible
N°686 Hidden Dirks : Projectiles now only activate if enemies are visible
Pisces Zodiac spell: Increased clones explosion size and damage
Echoes:
Zimzim-Laugh: The effect now only triggers when there are enemies nearby to avoid the mana exploit
Ayla’s Flashing Knives: Projectiles now only activate if enemies are visible
Calie’s Sigil Weapons: Projectiles now only activate if enemies are visible
Shadow clones:
Octave: Added a hit cd when he does his spinning attack
Zim-Zim Laugh echo (infinite mana) now needs a valid enemy in sight to trigger to avoid exploits
Level Design
Shadow clones can no longer spawn in world 1
Music & SFX
Added sounds on missiles effect
Increased sound when a passive weapon is equipped
Interface
Added new icons in the glossary for Combustion, Spark and Frostbite
You can now see the telescope bonus in the interface
Improved texts colors of main menu and options for better readability
New “”Additional Content”” for DLCs on Main Menu
Visuals
Better readability on Invincible Clones
Added an easter egg in the hub
Elliptic Rose and Amethyst shadow colors have been changed to visually fit better with the main color
Added effect icons under aura loot for better feedback (colored for current effects and gray for next rarities)
Narrative Design
Name achievement “”Guardian Angel”” renamed to “”Zodiac Angel”” because there was 2 achievements “”Guardian Angel””
French typos fixed
Bug Fixes
Amount of owned Sun pieces would not display while near a Yalee to reset Echo in the Echo Isles.
If you were dashing and launched a spell or signature spell you would still be considered as dashing resulting of being able to go through fire dash portals
Meeting your Zodiac Sign during runs achievement from Sier Bapy was not giving Sun Pieces the first reward
You could damage boss before fight starts
Some enemies you cannot target could have armor points visible
Calie Spell Deadly Connection would sometimes not work during fps drops
Velocity attack speed % was wrongly displayed (no change to the behavior)
World 3 water elemental enemy could often get into walls and ground, its behavior has been reworked to fix the issue
In co-op, during Scorpio Challenge, Scorpio would sometimes not target the player making the challenge
Octave Rocket Launcher target could remain in hub if you select him then select another character
Ophiuchus now summons correctly Taurus and Pisces in Phase 2
Rosewood color was displayed grey on shadow colors
Portraits of Heroes at the Memory Library were not displayed correctly since 1,4
Ruby Spear – Domination spell could set enemies in walls
Leo could fall out of borders while doing his jump attack with the axe
It was possible to get stuck out of the level screen by spamming inputs at start of some layouts
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