Tomb Raider I-III Remastered Starring Lara Croft, ora disponibile l’update 2 su Nintendo Switch
Qualche ora fa è stato reso disponibile un secondo update per la Tomb Raider I-III Remastered Starring Lara Croft, ora scaricabile su Nintendo Switch.
La raccolta rimasterizzata di Tomb Raider I, II e III con espansioni annesse al pacchetto, sarà pubblicata il prossimo 14 febbraio 2024 sull’eShop europeo ed americano di Nintendo Switch.
Potete trovare il changelog dell’update di seguito.
Tomb Raider I-III Remastered – Update 2 | Patch Notes
Tomb Raider I-III Remastered Update 2 is out now on all platforms! Full patch notes can be found below:
All Games:
- Epic Games Store title build now launches in fullscreen mode on initial launch rather than windowed mode
- Lara’s character now disappears when the camera gets too close instead of clipping through her head
- Fixed issue where Steam achievements would sometimes have the wrong descriptions
- Action indicator will not display if Lara is unable to interact with an object
- Achievement “Ready to Raid” now unlocks when completing the proper conditions
- Achievement “Exaggerated Threat” now only unlocks when completing the proper conditions
- Achievement “Gifts of Wonderland” now unlocks when completing the proper conditions
- The Default Photo Mode pose where Lara is not holding a weapon is now consistent between SD and HD modes
- Improved translation in various languages
- Dynamic lighting now corresponds more accurately to the original games
- A special outfit for Nightmare in Vegas added
- Bloody T-Rex Lara outfit now available in Photo Mode
- New Photo Mode poses
- Lara’s hair no longer expands/contracts in HD mode
- Addressed graphical issues on many doors where the textures would flash rapidly
- Improved rain, fire, and smoke effects
Tomb Raider I:
- Windows in Natla’s Mines are now properly transparent
- Toned down the red mist effect in cutscene with Natla placing the Scion in the Atlantis level
- Lara can now destroy the Scion with all weapons
- Updated lightning in Thor room of St. Francis’ Folly
- Updated missing textures in The Lost Valley
- Flare control option is no longer grayed out in Tomb Raider I
- Updated skybox for Lara’s Home
Tomb Raider II:
- Updated spiderweb textures in HD mode
- Lara now properly grabs ledges when running off and holding the grab buttons
- Resolved missing muzzle flashes in cutscenes
- Resolved camera twitching when Lara approaches the ledge in Living Quarters
- Updated incorrect textures on the walls in The Deck
- Resolved small gap between some textures in The Great Wall
- Lights in HD mode in Wreck of the Maria Doria now flicker correctly
- Wall textures in Wreck of the Maria Doria now match SD and HD modes
- Resolved small gaps in between some textures in Venice
- Gondolas are now breakable regardless of the positioning of the other boat
- Proper chimney textures are now present in HD mode of Bartoli’s Hideout
- Graphical overhaul of all Wreck of Maria Doria levels
- Opera dome is now visible from the outside in level Opera House
- Updated skyboxes for Lara’s Home, Tibetan Foothills, Barkhang Monastery
- Missing waterfall added in Temple of Xian
- Music tracks no longer repeat
Tomb Raider III:
- Updated quicksand to have VFX in HD mode
- Foliage textures updated to be more transparent
- When Lara collects her items back in High Security Compound, all the items now appear in the preview display when you pick them up
- 3D models of Meteorite Artifacts were not transparent in HD mode
- Updated hard-to-spot platforms in Lost City of Tinnos in HD mode
- Updated missing textures in Lost City of Tinnos
- Black water texture is no longer visible in Lost City of Tinnos and Madubu Gorge
- Updated lighting in caves in Madubu Gorge
- It’s now more clear that some walls are climbable in Madubu Gorge HD mode
- Updated lighting in RX-Tech Mines for HD mode
- Resolved missing textures in RX-Tech Mines in HD mode
- Crevice is clearly visible in the ice wall in HD mode in RX-Tech Mines
- Arrow on sign now turns off when using railroad switcher in RX-Tech Mines
- Resolved several gaps in textures in Nevada Desert
- Environments from other rooms are no longer visible in sections of Nevada Desert
- Lara no longer dies when jumping near a wall of spikes in Willard’s Lair
- Environments from other rooms are no longer visible in sections of Shakespeare Cliff
- Willard is now holding elevator remote in cutscene after completing Antarctica
- Resolved missing textures in Area 51
- Character models no longer disappear during cutscene in Aldwych
- The radar texture in High Security Compound does not disappear anymore when viewed from certain angles.
- Vent hole in hut roof is now transparent in Coastal Village
- Sparkling mutagen in Sleeping with the Fishes now look brighter in HD mode
- Lud’s Gate and Aldwych lighting overhaul
- Home chandeliers updated to better match the original model
- Graphical overhaul of The Lost Artifact levels
- Added a skybox for Lud’s Gate
- Updated skyboxes for Highland Fling, Willard’s Lair and It’s a Madhouse!
Remaster Defined
Within pre-production, we divided the conversation into three buckets: engineering, gameplay, and art. With these categories in mind, we led our conversations in the same order.
Engineering Goal: Performance with Pixel-Perfect Preservation
At the outset, we knew we would use the original source code and engine. Magic can’t simply be rebuilt. A critical feature for any updates we made was to allow the users to toggle back to the original look and feel for Tomb Raider I, II, and III.
It’s a love letter to all of our memories of these games, but it’s also truly fascinating to see how far hardware pushed in the ‘90s to make Tomb Raider work. Preserving that experience will continue to inspire engineers of today and tomorrow to push games to be more immersive and memorable.
Gameplay Goal: Surprise and Delight Lifelong Hardcore Fans
We had a firm belief that the gameplay of Tomb Raider I, II, and III is timeless, and with our use of the existing source code, we had every jump, secret, enemy, and puzzle exactly as the original development team designed and intended.
So the conversation evolved into: how do we surprise and delight these fans? And that’s where we started brainstorming additions instead of revisions.
Classic and Modern Control Options
For our modern controller settings, we take inspiration from the Legend, Anniversary, and Underworld era of Tomb Raider. These changes are felt mostly in the way Lara moves—the right stick has full camera control and Lara moves directionally based on camera position.
Just like our approach to the graphical presentation, the original tank-style controls are still available to players via a menu toggle.
Boss Health Bars
One of Tomb Raider‘s strengths was the minimal user interface. However, this can be frustrating for tougher bosses with massive amounts of health. We added a health bar to let you know if you should swap to the grenade launcher or if you should keep soaking pistol damage.
3D Item Sprites Replacements
While the menus in Tomb Raider used 3D models for the health kit and ammo, the in-game assets were flat 2D sprites. This was a legacy compromise that we’ve adjusted to give a little more umph to item pick-ups.
Photo Mode
Exploring environments in Tomb Raider is magical. We want you to be able to share these environments and iconic moments, so we’ve added a robust photo mode to pose Lara, freeze gameplay, toggle between classic and modern graphics, and showcase these environments. We’re super excited to see what the community puts together with these modes.
And a Few More Surprises
So much of what we love about Tomb Raider is discovery, and we don’t want to spoil that.
Art Goal: Visuals as in Your Memory
Once we finalized the engineering and gameplay intent, it was time to move on to our biggest challenge and changes for the project – the art.
Our philosophy here was rather straightforward; we want the games to look the way they did in your mind. We knew we were on the right track in our early playtests because some play testers didn’t even know they were playing with the modern art toggled on.
We’ve worked hand-in-hand with Crystal Dynamics on the following modern art updates:
- Baked and Real-time Lighting Effects – These changes add to the immersion and mood of the environment.
- Graphics Toggle – At any point during gameplay, including in Photo mode, you can swap between the original and modern graphics.
- New Models, Environments, and Enemies – As shown in our initial reveal, we’ve added new models for a consistent modern look and feel. We’re excited to showcase how these PlayStation 1 environments would look with modern technologies and tools.
- New Model for Lara Croft – Her original outfits are stunning. Her silhouette—iconic. Need I say more?
- Additional Updates – We love the classic look of the animations, textures, and VFX. We’ve made adjustments in the modern scheme to look consistent with the updated models for a polished final look.
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