Nickelodeon All-Star Brawl 2: Mr. Krab in arrivo il 15 febbraio col nuovo update
Qualche ora fa è stato annunciato l’arrivo di Mr. Krab all’interno di Nickelodeon All-Star Brawl 2, aggiornato il prossimo 15 febbraio anche su Nintendo Switch.
Il nuovo fighting game che vede protagonisti alcuni dei volti noti di Nickelodeon, da Bikini Bottom con Spongebob a passare dalle fogne di Manhattan con le Tartarughe Ninja, è stato pubblicato il 7 novembre 2023 sui Nintendo Switch europei ed americani.
Potete trovare il changelog dell’update in calce all’articolo.
Get ready, Mr. Krabs drops on 2.15!#NASB2 pic.twitter.com/p3RQmhxYKZ
— Nickelodeon All-Star Brawl (@NickBrawlGame) February 9, 2024
Nickelodeon All-Star Brawl 2 update version 1.2 patch notes
GENERAL
- General improvements on loading times for Switch
- Switch – Performance improvements
- Tweaks on ultimates against mobs in campaign mode.
- Training Mode Triple Platform collisions tweaks
- Characters can no longer slip off platforms without getting hit.
- SDI value now resets on multihits.
- Edge roll cancel on frame 5 was removed entirely
- Fixes and tweaks to reflective hitboxes.
- Companions no longer count as a death in campaign mode.
- Flying Dutchman no longer clips on the Flying Dutchman stage during cutscenes.
- Slime Charge attacks no longer have a knockback multiplier, only damage multiplier.
- You can now pummel characters with the grab button.
- Leaving a rank match while in the loading screen won’t change your current rank points.
- You can now map the movement buttons for keyboard players.
- Ranked loading and matchmaking improvements.
- Zoom in camera speed was incremented
TRAINING MODE
- Training mode frame by frame is now the first option in the menu
- Training mode pause delay removed.
AUDIO
- Announcer Fight voice was added to vs matches
- 3, 2, 1 Game voice line volume lowered.
- Gir’s voice pitch tweaks.
- Harmonic’s convergence ambient SFX lowered
ITEM
- Reptar’s Toy Car rotation on dropped tweaked
UI
- Random competitive stages button now only randomizes competitive stages.
- Azula and Reptar Campaign Power Ups description was fixed.
- Turning hitboxes on and off won’t make the HUD disappear.
PATRICK
- Patrick can’t get stuck while holding a player during forward special.
EMBER
- Ember lose VFX was adjusted correctly.
- Ember edge grab animation time standardized.
JENNY
- Jenny special up slime now gives you a bit of fuel and has faster speed.
GRANDMA GERTIE
- Gertie teeter special up is now more consistent.
- Gertie’s Cooking Pot now deals explosive damage.
- Gertie’s special forward now clamps the speed after hitting or slime cancel.
- Gertie’s Special Neutral Tint now disappears after respawning.
JIMMY
- Jimmy Special Down VFX tweaked so it follows the character.
MECHA PLANKTON
- Mecha Plankton Charge Forward Air slime cancel now clamps your current velocity.
DANNY PHANTOM
- Special Up now has a clamp on his velocity after using special up.
EL TIGRE
- El Tigre special forward can’t slime cancel during opposing character grabbed state
AZULA
- Charge Air Forward Hold landing lag increased from 20 to 25
- Charge Air Forward Release landing lag increased from 23 to 30
- Charge Air Forward Fireball hurtbox and hitbox adjusted to make hitbox smaller and hurtbox bigger
- Charge Air Forward Fireball speed slightly reduced
- Charge Air Forward Fireball distance slightly reduced
- Light Air Up angle changed to 75 for both hitboxes
- Light Air Up hitbox reduced slightly
- Light Air Up not reversible anymore
REPTAR
- Tail hurtbox slightly extended.
- Jab 1 and 2 active frames reduced from 6>9 to 6>8
- Jab 3 and 4 active frames reduced from 6>9 to 6>7
- Ftilt active frames reduced from 10>18 to 10>16. Weak hit starts 1 frame sooner.
- Ftilt strong hit BKB reduced from 13.5 to 13 & KBG reduced from 16.5 to 16.
- Utilt range slightly reduced.
- Fair range slightly reduced.
- Fair damage reduced from 17/15 to 15/13.
- Uair adjusted, reaches slightly less forward.
- Uair early and late hits angle reduced from 60° to 50°.
- Uair damage reduced from 14 to 12.
- Bair active frames on 2nd hit reduced from 16>19 to 16>18. Landing recovery increased from 11f to 12f.
- Auto cancel frame delayed from 31 to 32.
- Bair damage reduced from 8/8 to 7/7.
- Nair’s early hit angle was reduced from 45° to 40°, medium from 65° to 55° and late from 85° to 70°.
- Damage reduced from 16/13/10 to 14/13/10.
- Special neutral landing recovery increased from 7f to 10f.
- Special down charge in air now has 10 frames landing recovery.
GARFIELD
- Neutral Special damage reduced from 5 to 3
KORRA
- Fire Nair Block stun reduced from 6 to 5
- Fair KBG reduced from 19 to 17.5
Nickelodeon All-Star Brawl 2 lets you duke it out with the series’ biggest and best fighting character roster yet, including all-new characters like Squidward Tentacles, Jimmy Neutron, and more to be announced. Choose your favorite brawlers, master their unique move sets, and use brand-new powerful Supers to land the finishing blow. Nickelodeon All-Star Brawl 2 will launch with its own single-player campaign featuring roguelike elements, voice acting for all playable characters, and full crossplay on all game systems.
Key Features
- A Totally New Fighting Game Experience: Rebuilt and reimagined from the ground up, Nickelodeon All-Star Brawl 2 redefines what a Nickelodeon fighting game can be with new and revamped visuals, audio, animations, modes, stages, mechanics, taunts and move sets, competitively tuned for all levels of play.
New & Improved Brawlers: Nickelodeon All-Star Brawl 2’s roster is bigger and better than ever, with even more variety in how each unique character plays. Battle with brand-new Nickelodeon fighters, as well as returning fan favorites! - Hit Hard With Supers: Power up your fighters with incredible new Supers, which can deal devastating blows to opponents.
- Single-Player Campaign: Nickelodeon All-Star Brawl 2 will launch with a unique campaign featuring roguelike elements. Put your skills to the test as you fight to stop Danny Phantom archvillain Vlad Plasmius from taking over the Nickelodeon universe!
- Voice Acting for All Playable Characters: Feel the energy and excitement of every attack with a fully voiced cast of fighters, including the talents of Tom Kenny (SpongeBob SquarePants) and Bill Fagerbakke (SpongeBob SquarePants).
- Minigame Mayhem: Nickelodeon All-Star Brawl 2 introduces all-new minigames to play alone or with friends. Compete for global leaderboard high scores in Pinch the Blimps, Whack-a-Bot, and Irken Armada Bootcamp Survival.
- Full Cross-Platform Play: Battle it out with up to four players on any platform with seamless crossplay, utilizing enhanced netcode for consoles and PC.
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