Temtem: il titolo aggiornato alla versione 1.5.1 su Nintendo Switch

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Qualche ora fa è stato rilasciato un nuovo update per Temtem, ora aggiornato alla versione 1.5.1 su Nintendo Switch.



L’MMORPG ispirato all’universo dei mostriciattoli tascabili di Nintendo, realizzato da Crema, è stato pubblicato il 6 settembre 2022 sull’eShop europeo ed americano di Nintendo Switch.

Potete trovare il changelog dell’update di seguito.


PATCH 1.5.1

  • The Ignoramus Cloack is no longer a unique item! You’ll be able to obtain a second one in the Pansun route.
  • We’ve reviewed a very, very long list of emotes (49 on surfing board/skates, 31 sitting/espectating) so they can be used during spectating, sitting, surfing and crystal-skating! Try your favorite emotes to see if they made the list.
  • Lair Bonuses will now increase depending on the group size, to make Lairs more attainable.
    • 1-player Lairs will have 3 times the Bonuses, and 2-player Lairs will have twice the Bonuses.

PvE

  • We’ve reduced the amount of Jewels needed to revive in some parts of the Mythical Lairs for all parties of 1 or 2 players.
    • This will only take place once you’re in the second half of the Lair.
    • Amount of Jewels needed 4 ⇒ 3.
  • We’ve reduced the possibilities of getting Neutral or Crystal Tems in the Pansun Sanctum Lair.
  • We’ve increased the possibilities of getting Water, Nature and Digital Tems in the Pansun Sanctum Lair.
  • The Nature to Toxic bonus has been changed to Toxic to Nature in the Pansun Sanctum Lair.
  • DEF and SPDEF of Lair Boss Galios has been reduced by a 15%.
  • We’ve adjusted the scaling up of Jewels required in DigiLairs.
    • As announced in 1.4, DigiLairs were going to require 1 extra Jewel, but unexpected implications caused the scaling to go haywire.
    • You’ll be required 10 Jewels in base difficulty, and 13, 15, 16 and 18 as you increase the difficulty and rewards.
  • The Umbra Radar price for some species has been adjusted, in this case, decreased.
    • Please note: Hidody’s Umbra Radar price will be adjusted in the future.

All platforms

  • Fixed a hard lock when using synergy Swarm Aid if the Temtem was under 50% of their health.
  • Fixed a softlock in Lairs if another Lair player disconnects.
  • Fixed a softlock when using the Piercing Wheel technique with Mimit in the Randomlocke mode.
  • Fixed a softlock when using the Rotten Goo technique with Mimit in the Randomized and Randomlocke modes.
  • Fixed a softlock when evolving a Tem before leaving the Lab in the Randomized and Randomlocke modes.
  • Fixed a soft lock in DigiLairs caused by Trades being accepted.
  • Fixed a softlock caused by being able to start a battle against the DigiLair’s boss if you had no valid Temtem in your squad.
  • Fixed a black screen if the player receives a Tem through trade in a Lair if their Squad was already full.
  • Fixed a black screen if the player suffers a reconnect at the same time a fishing encounter pops up.
  • Fixed getting stuck seeing the Backpack if you were intercepted by a Laser in the Cipanku Dojo, and a lot of consequential malfunctioning.
  • Fixed Lair Offering Nodes always requesting and rewarding the same type of elements.
  • Fixed the FreeTem! Kudo that wasn’t completing properly.
  • Fixed not seeing the entry pop-up for new zones under certain circumstances, and thus those zones not counting for the Explorer Kudo.
  • Fixed some Weekly Challenges not being progressed by encounters in an Umbra Radar until the player relogged. It will now properly track your progress.
  • Fixed some instances where the weekly Koish quest wasn’t being completed properly for some players.
  • Fixed some Techniques with recoil not showing properly in game, and the Tem appearing to stay alive after using it. This was the case for Kinu’s Sacrifice.
  • Fixed that once-per-battle Gears could re-activate after Galios revives thanks to its traits.
  • Fixed Shuine’s Horn not changing the Toxic type techniques into Water type techniques.
  • Fixed 0b10’s Source Replicator not activating when the ally joins the battle carrying the Morale-Boosting Whip.
  • Fixed Galios reviving through any of its Traits despite Tyranak’s Intimidator being active at the time.
  • Fixed Mimit becoming untargetable if it dies to Doom while being transformed into Galios.
  • Fixed Hedgine’s Going away gift trait not activating if the Hedgine had fainted due to damage caused by anything other than Techs.
  • Fixed Vitamin Complex activating on the wrong turn. It will now activate on turn 3. Its description has also been fixed
  • Fixed the health recovery desync for the Swarm Aid syngery on any ally that is not Waspeen.
  • Fixed that Gears that are activated upon entry are only being announced during the first turn of combat.
  • Fixed Galios’ Traits changing in Showdown if they had been triggered during the previous combat.
  • Fixed some invalid techniques in Shuine’s preset kit in Showdown.
  • Fixed the game’s AI considering Electromagnetism a positive Technique.
  • Fixed being unable to see the Details section of any egg created between certain subtypes of Chromeon and Koish.
  • Fixed losing the strength/weakness indicator on Temtem the player had registered as Umbra.
  • Fixed not seeing the right amount of Umbra in the Tamer Info of another player.
  • Fixed some Unique bonuses stacking during Lairs.
  • Fixed Chromeon and Koish losing their sub-typing if we traded them during a Lair.
  • Fixed being able to spam Trade requests to an user currently in battle in a Lair.
  • Fixed being able to close the Shop for another Player in a Lair if a trade request was sent and canceled.
  • Fixed seeing your Temdeck empty after opening it following a Lair where you had initiated a Trade.
  • Fixed a situation where players wouldn’t be able to see the Trade UI if they had quickly cancelled and sent a new Trade request.
  • Fixed not seeing a Tem as the selectable DigiLair boss if we already have both the Umbra and Luma version for that Tem.
  • Fixed that reconnecting during the Safari activity will make our equipped Gears not show during the rest of the activity.
  • Fixed the Fusion and Fomuball emotes visually disappearing from a player’s Inventory when in a Co-op party.
  • Fixed being able to skip a quest of the Main Story, which would then lock the player out of using the Matter Transfer Drones.
  • Fixed being able to skip some battles after the Lochburg cinematic if you’re retrying it.
  • Fixed being unable to properly navigate a Tem’s moveset with a keyboard or a controller if the Tem is missing a Tech.
  • Fixed the NICE bug that caused the Goolder mount to walk wonky after walking through inclines.
  • Fixed an error if the player suffers a reconnection while scrolling through their Inventory.
  • Fixed the very funny bug where characters would get an enlarged head while playing an emote.
  • Fixed the Shining Colors Seal not reproducing and causing the Temtem intro animation in battle to be skipped.
  • Fixed the Soundwaves Seal not reproducing its sound effects.
  • Fixed some distortion on Saipat’s head.
  • Fixed some missing textures in the walls of Telobos, and the Sea-Queen’s Aquarium.
  • Fixed two housing layouts (Cozy space floorplan and Comfy corner layout) were showing wrong corners, wrong walls and the bright pink color of default assets.
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