JoJo’s Bizarre Adventure: All Star Battle R, svelati i dettagli della versione 2.2.0 su Nintendo Switch
10 Ottobre 2023
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Bandai Namco ha rivelato i dettagli del nuovo update di JoJo’s Bizarre Adventure: All Star Battle R che porterà alla versione 2.2.0 su Nintendo Switch.
La versione migliorata del picchiaduro per PS3 del 2013 di CyberConnect2, è stato pubblicato il 2 settembre 2022 sui Nintendo Switch europei ed americani.
Thank you for playing JoJo’s Bizarre Adventure: All-Star Battle R. The 2.2.0 Patch will be out with balance adjustments.
Scheduled date of update data Ver.2.2.0 distribution Monday, Oct 16, 2023, 10:00 JST
Common
Hit behavior when launched
Fixed issue causing opponents to still hit the ground and become downed rather than lifted when hit with an attack that should lift just before they hit the ground.
Increases combo reliability.
Pushing hit detection
Fixed issue causing both characters to slide when they were in contact that would cause them to push against each other.
This was unintended and has been fixed.
Recovery
Fixed issue where some attacks that do not allow recovery to trigger allowed recovery to trigger.(Ex. When Iggy hits Jotaro Kujo during his “My Stand will be the judge!” skill’s uininterruptible state and is hit by “My Stand will be the judge!”, he will be sent into recovery despite the attack not allowing this.)
This was unintended and has been fixed.
Assault Assists
[Nintendo Switch only] Fixed issue that caused non-projectile/deployed Assault Assists to hit after downing an opponent by using the Assault Assist before a Taunt with a special animation.
This was unintended and has been fixed.
Landing after aerial recovery
Fixed issue preventing some characters from using Stylish Guard at the moment of landing after aerial recovery. – Johnny Joestar (Mounted Mode)
This was unintended and has been fixed.
Assists
Fixed issue causing the Assist Icon to turn pink when they are unable to be used if the attack and assist buttons are pressed together while jumping.
This was unintended and has been fixed.
ASB Mode
Added Part 8 Panel: “Josuke Higashikata 8 vs Josuke Higashikata 4”
Fixed issue causing the “Hit with a GHA” Secret Mission to become impossible to complete.
This was unintended and has been fixed.
Jonathan Joestar
Crouching strong normal attack
Fixed issue preventing canceling if the hitbox struck the opponent towards the end of its duration.
This was unintended and has been fixed.
“Scarlet Overdrive” skill
Reduced the horizontal knockback of the first hit of the medium and strong attack versions.
Improves usability in combos. (Makes it easier to combo into the second and later hits.)
“This is my final Hamon!” special
Fixed issue causing the getting hit animation to activate partway through the move when using certain skills’ Hamon versions after revival. – “Scarlet Overdrive” skill – “Overdrive Barrage” skill
This was unintended and has been fixed.
Dio Brando
“I’ll suck you dry!” skill
Increased the distance at which the first hit pulls the opponent in.
Improves usability in neutral and in combos. (Makes it more likely that the full move will hit if the very edge of it hits characters whose Stands appear in front of them in Stand Mode.)
Caesar Anthonio Zeppeli
“Hamon Kick” skill
Adjusted so that the invincible period continues through the second hit from the Hamon version.
Improves usability in neutral and in combos.
“Bubble Lenses” skill
Adjusted so that when using Bubble Lenses repeatedly, previously spawned Bubble Lenses will disappear. (Bubble Lenses that are already attacking will remain.)
Balance change that makes the matchup more manageable for certain characters who had difficulty with two or more bubbles.
Joseph Joestar
“Now you’ve pissed me off!” special
Fixed issue causing the opponent to bounce abnormally when hit by the move under certain conditions.
This was unintended and has been fixed.
Kars
Aerial normal attacks and aerial skills in Ultimate Thing form
Fixed issue causing Kars to fall to the ground by entering a recoil animation different from the one that should be caused by the opponent’s attack when hit during the animation of his third attack in a row in the air.
This was unintended and has been fixed.
Aerial Dash in Ultimate Thing form
Fixed issue causing Kars to turn around repeatedly when this move finishes the opponent or sends them flying in the opposite direction.
This was unintended and has been fixed.
Jotaro Kujo
User Mode standing weak normal attack
Fixed a bug where the mover could not be cancelled at a certain timing.
This was unintended and has been fixed.
“ORA ORA ORA ORA!” HHA
Fixed issue causing the Stand to appear in a distant position from the user in Stand Mode after being hit by Risotto’s “Control iron within 5-10 meters” just after activating the HHA in User Mode.
This was unintended and has been fixed.
Mohammed Avdol
User Mode standing strong normal attack
Adjusted hitbox position.
This adjustment eliminates situations where some characters in Stand Mode would not be hit.
User Mode crouching medium normal attack
Fixed issue preventing canceling if the hitbox struck the opponent towards the end of its duration.
This was unintended and has been fixed.
Stand Mode standing strong normal attack
Adjusted action of the Stand returning to the user’s position on activation.
Improves usability in neutral and in combos. (Makes it easier to cancel into this normal attack when the edge of the standing medium attack hits.)
Stand Mode crouching medium normal attack
Fixed issue causing pushing hit detection to vanish during the attack animation.
This was unintended and has been fixed.
“Must I do this the hard way?” skill
Sped up the expiration of the pushing hit detection.
Prevents an unintended behavior where the pushing hit detections coming into contact caused both attacks to miss.
Jean Pierre Polnareff
“Start packing for hell!” skill
Changed the attack’s type to low attack.
Improves usability in neutral.
“You miserable cur!” skill
Delayed the timing where the move cannot be Flash Cancelled.
Improves usability in neutral and in combos.
Old Joseph Joestar
“Solar Energy Hamon!” skill
Changed recoil animation.
Improves usability in combos. (Ensures that the expenditure of an HH Gauge is rewarded with the ability to continue into a combo.)
Josuke Higashikata 4
Jumping attacks during “Watch your mouth!” skill
Fixed issue where these were counted towards an identical Same Move Limit as standing attacks.
This was unintended and has been fixed.
Okuyasu Nijimura
“I’m eliminating space!” and “Gaoohhhn” skills
Fixed issue where the hurtbox in front would still be active at the moment of Flash Cancel.
Fixed issue causing the Stand’s hurtbox to be bigger if you jump just after activating.
This was unintended and has been fixed.
Koichi Hirose
“Sizzle!” skill
Increased number of hits for the weak and medium versions.
Improves usability in combos. (To balance out the increased hits, damage is slightly lowered.)
Akira Otoishi
“I’ll drag you in!” skill
Fixed issue where the move could hit opponents that should be immune to throws.
This was unintended and has been fixed.
Kosaku Kawajiri
“Contact Bomb” skill
Removed the “Cannot be deflected” clause from the Command List description.
Revision of inaccurate information.
“This stone is a bomb!” skill
Made the skill trigger its explosion on downed opponents.
Changed recoil animation. *Now sends opponents flying even when they are downed.
Improves usability in combos. (Previously, the move was geared more towards neutral, e.g. hitting with this skill as the opponent got up. These changes allow it to be used to follow up against downed opponents.)
Adjusted damage distribution between the multiple hits.
Limits damage when used as an additional attack against a downed opponent. (The total damage against an opponent who is not downed is the same, but the first hit, which is subject to downed damage reduction, has been given more of the damage.)
Recoil caused by explosions.
Extended recovery period of the self-damage recoil caused by being hit by the character’s own explosions.
Fixes the ability to take advantage of self-damage to continually attack the opponent’s guard until guardbreak occurs.
Keicho Nijimura
“Commence attack!” and “Fire missiles!” skills
Fixed issue where, upon cancelling just after activation into HHAs, etc., the missiles that were supposed to fire are delayed.
This was unintended and has been fixed.
Bruno Bucciarati
“I’ve got you!” special
Adjusted the attack strength value that determines when a Clash occurs. (The move was triggering a Clash with the opponent’s skills.)
This was unintended and has been fixed.
“Not so bright, are you?” special
Adjusted the attack strength value that determines when a Clash occurs. (The move was triggering a Clash with the opponent’s skills.)
This was unintended and has been fixed.
“Open, zipper!” skill
Fixed issue where the hitbox position would shift during the move.
This was unintended and has been fixed.
Narancia Ghirga
Stand Mode crouching strong normal attack
Fixed issue preventing canceling if the hitbox struck the opponent towards the end of its duration.
This was unintended and has been fixed.
“I’ll make you swiss cheese!” skill
Changed command input to ↓↘→ + Attack.
“I’ll make you swiss cheese!” is often used repeatedly, so the new command reduces the ease of accidental activation. The input of “Attack!” has likewise been changed.
“Attack!” skill
Changed command input to “↓↓ + Attack.”
“I’ll make you swiss cheese!” is often used repeatedly, so the new command reduces the ease of accidental activation. The input of “Attack!” has likewise been changed.
“Now’s my chance!” skill
Changed command input to → during an opener.
Goes with the change to the input of “Attack!”
“I’ll shoot!” skill
Changed the attack’s type to middle attack.
Improves usability in neutral.
“I know how to waste you!” skill
Changed recoil animation. *Now sends opponents flying even when they are downed.
Increased the Stand’s forward motion during the attack.
This can now hit downed opponents.
Improves usability in combos.
Added the “Additional Attacks on Downed Opponents” icon to the Command List.
Adjusted display to fix missing information.
Leone Abbacchio
“You an enemy?! Huh?! Well, are you? An enemy?!” GHA
Fixed so that Assist Characters cannot be summoned until Narancia is completely off screen.
This was unintended and has been fixed.
Fixed the variance of where the opponent goes flying from at the end of the animation.
This was unintended and has been fixed. (Fixes occasional issue where the opponent would get caught on Abbacchio as they were flying.)
Ghiaccio
“White Ice Gently Weeps!” HHA
Fixed issue causing projectiles not to be deflected when guarding.
This was unintended and has been fixed.
Risotto Nero
“Control iron within 5-10 meters” skill
Fixed issue causing all incoming damage from additional combo attacks is reduced when the opponent hits Risotto while this skill is active and he is affected by a condition such as poison.
This was unintended and has been fixed.
“This is the end! Take this! Metallic!” GHA
Reduced damage.
Increased recovery time after the animation.
Balance change to bring the move in line with other characters, given its combination of applying a status effect, having high damage, and having a quick recovery.
Jolyne Cujoh
User Mode standing strong normal attack
Shortened recovery period.
Improves usability in neutral and in combos.
Stand Mode standing medium normal attack
Extended hitbox towards the attack’s origin.
Prevents the attack from missing on the near side.
Stand Mode crouching medium normal attack
Fixed issue preventing canceling if the hitbox struck the opponent towards the end of its duration.
This was unintended and has been fixed.
Extended hitbox towards the attack’s origin.
Prevents the attack from missing on the near side.
“Your body’s best angle to punch.” skill
Added HHA to the cancellable parameters.
Improves usability in combos.
“String Barrier” skill
Fixed issue where the hit detection that recognizes the opponent before the actual attack counted towards the hit counter.
This was unintended and has been fixed.
Narciso Anastasia
Stand Mode jumping weak and strong normal attacks
Fixed issue where Stylish Guard would not function properly due to a desync between the animation speed of the Stand and user when landing at certain times and using Stylish Guard immediately after.
This was unintended and has been fixed.
Weather Forecast
“Weather Forecast” special
Fixed issue causing projectiles not to be deflected.
This was unintended and has been fixed.
Fixed issue where the move would override the following characters’ GHAs. – Noriaki Kakyoin – Hol Horse
This was unintended and has been fixed.
Father Pucchi
Throw
Increased speed of forward throw. (No change to backward throw.)
This was unintended and has been fixed. (Applies common rules that other characters follow.)
“I order you!” skill
Fixed so the attack shows SFX when activated.
This was unintended and has been fixed.
“You shall be crucified!” skill
Increased speed of weak version start up.
Shortened recovery of weak version.
Improves usability in neutral and in combos. (If canceled from standing medium attack, the move can combo. If comboed out of standing strong attack being guarded, it can combo the guard. After being guarded, the user has the option to counter the opponent’s attack with “It’s an illusion.” or maintain pressure on an opponent who is aware of that and does not counter.)
Increased speed of medium version start up.
Shortened recovery of medium version.
Improves usability in neutral and in combos. (Makes it able to combo if canceled from standing strong attack.)
“It’s an illusion.” Skill
Fixed issue where the opponent’s recoil was different depending on whether the opponent was countered while airborne (e.g. using a jump attack) or on the ground.
This was unintended and has been fixed.
Shortened attack startup animation.
Shortened recovery period.
Shortened duration.
Improves usability in neutral. (The duration is shorter, but this is not intended to be a nerf. Rather, the entire move is sped up to reduce vulnerability periods.)
Rules for dropping DISCs
A DISC is now dropped when guarding in addition to taking damage.
Maintains the character’s unique mechanic of sealing the opponents’ actions while lowering the difficulty of the opponent’s ability to regain recover. (Once a DISC is stolen, the opponent must cause it to be dropped and then pick it up. Making the first step of dropping a DISC easier preserves the uniqueness while improving balance.)
Father Pucchi (Final)
Backstepping
Shrank hurtbox during activation.
This was unintended and has been fixed. (Applies common rules that other characters follow.)
“It’s an illusion.” Skill
Fixed issue where the opponent’s recoil was different depending on whether the opponent was countered while airborne (e.g. using a jump attack) or on the ground.
This was unintended and has been fixed.
Shortened attack startup animation.
Shortened recovery period.
Shortened duration.
Improves usability in neutral. (The duration is shorter, but this is not intended to be a nerf. Rather, the entire move is sped up to reduce vulnerability periods.)
Rules for dropping DISCs
A DISC is now dropped when guarding in addition to taking damage.
Maintains the character’s unique mechanic of sealing the opponents’ actions while lowering the difficulty of the opponent’s ability to recover. (Once a DISC is sealed, the opponent must cause it to be dropped and then pick it up. Making the first step of dropping a DISC easier preserves the mechanic while improving balance.)
Funny Valentine
“Back from the ‘other side’” special
Fixed issue where status conditions from before activation were kept afterwards.
This was unintended and has been fixed.
Alternate World Diego
“I WILL win.” Skill
Adjusted the attack strength value that determines when a Clash occurs. (The move was triggering a Clash with the opponent’s normal attacks.)
This was unintended and has been fixed.
“Your sentence is death!” skill
Adjusted the attack strength value that determines when a Clash occurs. (The move was triggering a Clash with the opponent’s normal attacks.)
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