Curse of the Sea Rats: il titolo aggiornato alla versione 1.3.7 su Nintendo Switch
Qualche ora fa è stato pubblicato un update per Curse of the Sea Rats, ora aggiornato alla versione 1.3.7 su Nintendo Switch.
Il platform adventure “ratoidvania” di PQube e Petoons Studio, sarà infatti pubblicato il prossimo 6 aprile 2023 sull’eShop europeo e americano di Nintendo Switch.
Potete trovare le novità apportate di seguito.
@CurseRats Update 1.3.7 is live on all platforms!
— PQube (@PQubeGames) June 23, 2023
This patch improves the combat system with animation cancelling, slicker controls, hit box & attack range tweaks ⚔💥
The team also updated the map UI, disabled pitfall deaths & changed the end game for a smoother experience 💪 pic.twitter.com/Hnq2WY6myi
Combat System
- General improvements to the combat in order to make it more fast-paced and dynamic:
- Attacks are now cancelable with the jump and parry actions.
- Hurt animations have been shortened.
- Hitboxes when sliding have been improved.
Character Control (General)
- Rebalanced the skill tree for all four characters.
- All the attacks’ ranges have been increased to better adjust the slashes to their hitboxes.
David Douglas
- Run Attack’s momentum has been reduced and its speed has been increased.
- Down Air Attack’s boost has been increased and its preparation speed has been increased.
- Parry animation has been reduced and recovers faster.
- Improvements to the Fireball attack.
Akane Yamakawa
- Faster recovery after parrying.
- Changed the hits per second of the Water Shield attack.
Bussa
- Run Attack’s momentum has been reduced and its speed has been increased.
- Knockdown animation has been shortened.
- Improved Dash hitbox activation.
- Multiple tweaks to the Down Attack.
Buffalo Calf
- Knockdown animation has been shortened.
Gameplay
- Disabled death upon pitfall; now the player teleports to a connected room.
- Added Dolores in a new room between the Flora and Long Fuse Jones boss fights (with a save point and teleport), to allow the player to purchase items and further unlock the skill tree.
- Now the Backtrack stones can be removed by interacting with them.
- Changed the spikes’ placement, size, and damage caused.
- Improved Major Mallory’s tutorial with clearer visual guidance.
- Reduced amount of enemies in Fodla’s Bog.
User Interface
- Added map legend.
- Added custom markers functions to the map.
- Added map marker that shows the buried treasures’ locations.
- Added map marker that shows the NPCs’ positions.
- Added XP counter on the status UI.
- Updated inventory item order.
- Implemented defined order for the Treasure Bag’s items.
- Added combo details in the Transmutation item description.
Bug Fixing
- Changing the direction on the D-Pad works correctly.
- Cutscenes don’t display graphical corruption.
- All chest icons on the map update properly after opening them.
- Poison status and buffs don’t persist after death.
- Enabling or disabling the minimap saves correctly.
- Treasure icons show properly when the meanwhile scenes end.
- Sam doesn’t disappear when reloading.
- Spirit drops don’t follow the player if collected while resurrecting with the resurrection ring.
- SFX doesn’t persist after the Long Fuse Jones fight.
- All dialogues are properly skippable.
- Dying on a room transition doesn’t cause the game to crash.
- Player always properly dies and respawns when falling into a water pit.
- Bussa’s skill tree descriptions have all the correct values.
- Correct SFX volume when collecting the XP orbs dropped when dying.
- Quitting the telescope on the Lighthouse is more intuitive.
- Resurrecting the Necromancer without changing to a different room works correctly.
- Platforms appear correctly in the Necromancer boss fight.
- Enemies don’t disappear briefly upon being hit.
- Multiple enemies’ AI bugs have been corrected.
- Treasure items don’t appear in the general inventory after using the shortcuts feature.
- No need to press Join when selecting a character in single mode.
- Addressed some localization issues.
- Enemies’ alpha values in Tuatha de Danann Temple are now correct.
- Improved performance on the credits scene.
- Added missing consumable items in Robert’s stores 2 & 3.
- All SFX change volume according to the master mixer’s value.
- Animated slide bar added to the bosses’ HP HUD.
- Fixed some level design issues.
- Corrected and improved multiple environment art issues.
What we’ve been working on
First of all, we’d like to give you a quick reminder of the most notable changes in the update.
We have fixed the trophies that weren’t working properly, so you can get all your achievements and the Platinum now. The crashes, which were preventing players from advancing through some areas, have also been resolved, including the one that happened when arriving at the Long Fuse Jones boss fight. Another important change is that we have added the ability to break the stones during the ending backtracking section, which is a temporary fix we’ve implemented while we work more on this section of the game that some players struggled with.
Aside from that, there’s been other bug fixes and changes, as well as improvements on the optimization of the game. You’ll also notice there are some new things that weren’t in the previous post, which include some changes in the gameplay and sound.
We hope you enjoy this update, and we’ll be paying close attention to your feedback about it to continue improving. As you know, we are still working on more updates, and a lot of things are coming to the game still, so make sure to stay tuned!
The full list of changes
Trophies
- The Collector: fixed Timothy drawing items placement that prevented trophy obtention.
- The Fighter: added missing enemies to the trophy logic that prevented its obtention.
- Professional cartographer: fixed room count issue that didn’t allow reaching 100%.
- At the end of the rainbow: updated Leprechaun minigame to facilitate trophy obtention.
* These fixes affect all platforms that have trophies implemented.
Crashes and optimization
- Fixed crash when entering a room in the Flying Rat’s Hole area (All platforms).
- Fixed crash when arriving at the Long Fuse Jones boss fight (PS4 and Xbox One) that prevented players from finishing the game.
- Optimized change room loading times by implementing the CPU boost mode (Nintendo Switch).
- Optimized ambient sounds and music to reduce change room loading times (All platforms).
Bugs
- Fixed the Spirit Points glitch that allowed the player to obtain too much of this currency.
- Added ability to speed up and skip the credits when finishing the game.
- Added missing Amelio’s treasure map in Tuatha Dé Danann Temple.
- Fixed various enemy bugs related to AI, placement and collisions.
- Fixed various visual issues.
- Fixed Long Fuse Jones AI issues in the third phase of the boss fight.
- Fixed Backpack bug that caused issues when exiting and loading a save file.
- Fixed Treasure Map bug that caused marks to be missing.
- Fixed bug on the Meanwhile scenes that prevented obtaining the Timothy drawings.
- Fixed duplicated items bug in the Quick Inventory.
- Fixed blocker in the Cursed Ship Flora Burn boss fight.
- Fixed enemy level display in the ending backtrack section.
* These fixes affect all platforms.
Gameplay
- Added ability to break the stones during the ending backtracking section that was clearly confusing players. This is a quick fix so all players can finish the game, but we’re working on another solution.
- Removed the Cursed Ship’s lockpick doors besides the last one.
- Tweaked some level design elements.
Balancing
- Rebalanced Douglas’ Battle Cry skill and Bussa’s healing skills.
- Fixed incorrect Ghost enemy level in Tuatha Dé Danann Temple.
- Fixed and rebalanced pricing for a few store items.
- Rebalanced Premium Whool pricing.
* These fixes affect all platforms.
Sound
- Added and improved some sound effects.
- Balanced volume of some sound effects and music.
Future updates
We are working on the patch for Xbox and Nintendo Switch that will be availble very soon. Keep an eye to our social media channels and Kickstarter updates for more news about the upcoming updates that will improve the gaming experience! Plus we haven’t forgotten about the new promised content that will be added to the game in the coming months, but we can’t say any more at the moment! Once we have confirmed release dates for each content you’ll be the first to know.
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