Disney Dreamlight Valley: svelati i cambiamenti nella patch del Uncharted Space Update
Gameloft ha rilasciato la patch del Uncharted Space Update di Disney Dreamlight Valley, ora aggiornato su Nintendo Switch..
Il titolo simulativo di vita Disney, è stato pubblicato (come free-to-play) in early access dal 6 settembre 2022, ma in versione completa sarà disponibile solamente nel corso del 2023 su Nintendo Switch.
Potete trovare la patch in questione di seguito.
Missions in Uncharted Space launches tomorrow! ✨
— Disney Dreamlight Valley (@DisneyDLV) December 5, 2022
To help tide you over, we've prepared a breakdown of the improvements and bug fixes you can expect from our second free major content update.
Click here for the full patch notes ⤵️https://t.co/IXT6V6csQV pic.twitter.com/Hgm31irEVt
Missions in Uncharted Space Update Patch Notes
DEC 5, 2022, 6:00 PM
Happy patch day Valley Villagers!
After all the excitement you shared for the Scar’s Kingdom update, we’ve been counting down the days until the next one. That day is almost here… Tomorrow, you’ll have the chance to dig into our second free major content update: Missions in Uncharted Space! Keep your eyes peeled for a second blog post – also dropping tomorrow – that will break down the new content available in this update.
Before that, however, we wanted to dig into the improvements, optimizations, and bug fixes you can expect from this update. Many of these improvements and fixes stem directly from community reports and feedback, which continue to be an integral part of our development process. Thank you, from the bottom of our hearts, for taking the time to share your experiences with us – they really do go a long way towards supporting the evolution of this game!
Without further ado, scroll down for a detailed list of notable changes you can expect from the Missions In Uncharted Space update. Alongside these, you can expect a wealth of other minor tweaks that further help improve player experience.
IMPROVEMENTS & OPTIMIZATION
– We are now fully compatible with Steam Deck and verified by Steam.
– Optimized game stability on all platforms. In particular, we put a considerable focus on optimizing the experience on Nintendo Switch, which players should find smoother now. We will continue to evaluate the performance of each platform and push for further improvements and optimizations in upcoming updates as part of Early Access.
– It’s getting chilly outside, so we’ve updated many of the fireplaces in Dreamlight Valley to allow you to manually light them. Exceptions include the Horned Tavern Fireplace, Cozy Fireplace, Antique Furnace, and Celestial Fireplace.
– Kristoff has expanded the inventory of his stall to include a wider range of items (Pssst… there may be some iron ingots in there).
– Improved wood distribution across all biomes. This change will make it so that the wood you find in each biome feels less random. While spawn rates will be slightly less frequent than before, each biome will now have a fixed set of wood that can spawn and will appear in consistent amounts, taking the guesswork out of gathering.
– Buffed critter stomachs to allow for even more treat sharing. It is now possible to feed critters multiple times per day.
– Reduced game loading times across all platforms.
– Reduced game installation size.
– Improved the loading of in-game assets to provide players with better performance.
– Deployed optimizations to reduce chances of frame drops which were caused by certain animations.
– Improved performance and memory usage of large gardens (50+ plants) while gardening.
– Removed “dried plant” VFX to improve game performance.
– Optimized various VFX to improve game performance.
– Fixed memory leaks which led to reduced performance and crashes in certain circumstances.
– Improved Item limits feedback in Furniture Edit Mode by adding a second on-screen counter. The top counter tracks the number of different items placed in the Valley, while the bottom counter tracks the total number of items, including duplicates. This should provide more clarity when reaching these limits, as like before, hitting either limit will prevent players from placing any more items in their Valley – unique items or total items respectively – until they remove items to make space.
BUG FIXES
– All avatars now have the same animation speeds. Specifically, you will notice that crop watering and cooking animations have been updated to reflect this.
– We’ve confirmed that critters are not conspiring against you. Critters that have been befriended through feeding will now correctly appear in the Collection menu.
– Camera-shy no more! The avatar will now always look at the camera when in selfie mode.
– Fixed a soft-lock which sometimes occurred when pressing the Return to Title Screen button.
– The Collection menu now updates correctly when new resources are collected.
– “A Deal with Ursula” quest: Players who previously had picked up the Dark Crystal should now be able to complete the quest.
– “Photo Fervor” quest: The Elephant Graveyard can now be properly photographed.
– “The Dreamlight Fountain” quest: The Celebration Ribbon will now be properly recognized when placed close to the fountain.
– “Part of His World” quest: Players who were encountering a blocker will find the Nautilus consumable has been given back, which should unlock progression.
– “Lair Sweet Lair” quest: When Goofy redecorated his house, he accidentally misplaced a quest-critical piece of paper. It has been recovered and returned to its expected position in his house.
– “Peacemakers” quest: Improved collision issues with palm trees to reduce the chance of Leader Shards and other items getting caught in them.
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