Tomb Raider I-III Remastered Starring Lara Croft, svelate nuove informazioni sulla raccolta su Nintendo Switch
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La raccolta rimasterizzata di Tomb Raider I, II e III con espansioni annesse al pacchetto, sarà pubblicata il prossimo 14 febbraio 2024 sull’eShop europeo ed americano di Nintendo Switch.
Potete trovare le informazioni pubblicate di seguito.
Remaster Defined
Within pre-production, we divided the conversation into three buckets: engineering, gameplay, and art. With these categories in mind, we led our conversations in the same order.
Engineering Goal: Performance with Pixel-Perfect Preservation
At the outset, we knew we would use the original source code and engine. Magic can’t simply be rebuilt. A critical feature for any updates we made was to allow the users to toggle back to the original look and feel for Tomb Raider I, II, and III.
It’s a love letter to all of our memories of these games, but it’s also truly fascinating to see how far hardware pushed in the ‘90s to make Tomb Raider work. Preserving that experience will continue to inspire engineers of today and tomorrow to push games to be more immersive and memorable.
Gameplay Goal: Surprise and Delight Lifelong Hardcore Fans
We had a firm belief that the gameplay of Tomb Raider I, II, and III is timeless, and with our use of the existing source code, we had every jump, secret, enemy, and puzzle exactly as the original development team designed and intended.
So the conversation evolved into: how do we surprise and delight these fans? And that’s where we started brainstorming additions instead of revisions.
Classic and Modern Control Options
For our modern controller settings, we take inspiration from the Legend, Anniversary, and Underworld era of Tomb Raider. These changes are felt mostly in the way Lara moves—the right stick has full camera control and Lara moves directionally based on camera position.
Just like our approach to the graphical presentation, the original tank-style controls are still available to players via a menu toggle.
Boss Health Bars
One of Tomb Raider‘s strengths was the minimal user interface. However, this can be frustrating for tougher bosses with massive amounts of health. We added a health bar to let you know if you should swap to the grenade launcher or if you should keep soaking pistol damage.
3D Item Sprites Replacements
While the menus in Tomb Raider used 3D models for the health kit and ammo, the in-game assets were flat 2D sprites. This was a legacy compromise that we’ve adjusted to give a little more umph to item pick-ups.
Photo Mode
Exploring environments in Tomb Raider is magical. We want you to be able to share these environments and iconic moments, so we’ve added a robust photo mode to pose Lara, freeze gameplay, toggle between classic and modern graphics, and showcase these environments. We’re super excited to see what the community puts together with these modes.
And a Few More Surprises
So much of what we love about Tomb Raider is discovery, and we don’t want to spoil that.
Art Goal: Visuals as in Your Memory
Once we finalized the engineering and gameplay intent, it was time to move on to our biggest challenge and changes for the project – the art.
Our philosophy here was rather straightforward; we want the games to look the way they did in your mind. We knew we were on the right track in our early playtests because some play testers didn’t even know they were playing with the modern art toggled on.
We’ve worked hand-in-hand with Crystal Dynamics on the following modern art updates:
- Baked and Real-time Lighting Effects – These changes add to the immersion and mood of the environment.
- Graphics Toggle – At any point during gameplay, including in Photo mode, you can swap between the original and modern graphics.
- New Models, Environments, and Enemies – As shown in our initial reveal, we’ve added new models for a consistent modern look and feel. We’re excited to showcase how these PlayStation 1 environments would look with modern technologies and tools.
- New Model for Lara Croft – Her original outfits are stunning. Her silhouette—iconic. Need I say more?
- Additional Updates – We love the classic look of the animations, textures, and VFX. We’ve made adjustments in the modern scheme to look consistent with the updated models for a polished final look.
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