Temtem: il titolo aggiornato alla versione 1.5.0 su Nintendo Switch

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Qualche ora fa è stato rilasciato un nuovo update per Temtem, ora aggiornato alla versione 1.5.0 su Nintendo Switch.

L’MMORPG ispirato all’universo dei mostriciattoli tascabili di Nintendo, realizzato da Crema, è stato pubblicato il 6 settembre 2022 sull’eShop europeo ed americano di Nintendo Switch.

Potete trovare il changelog dell’update di seguito.


25th September 2023

Welcome, Tamers, to the spookiest of Seasons, the crumble of old relics being awoken, the shadows: welcome to patch 1.5 and Season 5, Endless Night! Patch 1.5 is probably the biggest patch since we launched 1.0, and the first patch in a while that adds a new Temtem.

Galios, the third Mythical

Galios has awoken, or rather, you have awoken it! Start a new quest at Nanto Labs to discover unexplored heights, a mysterious order with much to hide, and the Temtem behind crucial natural forces.

Galios comes with a brand new route, in a brand new area. Enjoy new music, new effects, new cinematics and new (and not so new) characters. Its Traits are totally new mechanics that revolve around the Doom Status Condition, so it’ll be sure to cause plenty of surprises and unexpected twists in battle.

Maybe defeating Galios will unleash the biggest surprise of them all…


Finish the new quest and defeat Galios to unleash a new type of Temtem in the Archipelago. I’ll let you enjoy the surprise, but if you want to know more, head over to the complete patch notes! Yes, we’re for real!

Season 5

Welcome home, fellow goths!

Season 5 is called Endless Night, and will surely delight all of you who like to be a little dark, a little edgy, a little mischievous (myself included). Like every new season, it comes with a new Tamer Passnew Premium and Regular cosmetics and two new events (one of them, OF COURSE, Halloween!).

Please remember that Seasons will now last a month longer! Season 5 will be the first one to have that extra month: from September 25th, until January 29th of 2024.

We’d like to have more time to polish the content we put out. Some features have gotten out of hand and were becoming too big to cleanly launch in three months, leaving us with no leeway to fix issues or quickly react to unforeseen circumstances. There’s always something popping up from behind us, be it bugs, failures in the certification process, unexpected interactions… so we’d like to have some time to polish both the current patch and previous patches that might need our attention, without that eating into the next Season and patch’s time.

New challenge mode

Were you having a lot of fun with the random factor of the Randomlocke but suffering through the hardcore rules of the Nuzlocke? That ends today! There is now a new Challenge Mode in town, the Randomized mode. This means all of the random fun, less the Nuzlocke rules!

Techniques, Temtem, items you find… almost everything will be randomized, but you no longer have to worry about your Temtem fainting forever, or being only able to catch 2 Tems per route. This mode is like playing normal Temtem, but in a quirky, unpredictable way.

Of course, you’ll be able to play co-op for this mode too (as long as you follow the Challenge Mode co-op rules), and it comes with its new, exclusive set of rewards that follow the random theme that colors this whole mode. There will also be a new Kudo!

Changes to Lairs

We’re improving Lairs a bit based on the feedback we’ve been gathering all of this time. There’s two big changes coming to Mythical Lairs in 1.5: being able to form parties of 1 and 2 players, and a new node that will allow players to trade between each other during a Lair.

You will now get to choose the party size you desire when you begin a Lair. Smaller size Lairs will require less Jewels to finally face the Mythical.

We’ve also tweaked the rewards to better distribute them amongst the content we have. Lairs formed by 3-5 players will take the more endgame-oriented content, like ETCs and hotfixes, for players who are more experienced and need this type of rewards; Lairs formed by 1 and 2 players are better lined up with players who are still reaching the endgame, and will still need hacks, breeding items and Tems with good SVs. It’s also more challenging to coordinate with more people, and require more effort, so we’ve increased the rewards for 5-people Lairs too!

And the new Node! You’ll now have a Node made for trading between Lair participants. You’ll be able to choose who to trade with, and you can trade Tems and items, just like you would in any normal trading situation. One player must be in the Trading Node, and the other must be out of battle. You can only trade with other players inside the Lair, of course.

Trading Node will also be added to DigiLairs!

Also, and following community requests, from now on each player will only be able to revive once per Lair. Some Tamers were being dragged down by other Tamers who were endlessly using up Jewels to revive, and this has made part of the community reluctant to play Lairs with other random Tamers. While we understand this ups the challenge a little bit, we hope it’ll be enough to combat those bad experiences! This will not apply to DigiLairs, you will still be able to revive as many times as needed there.

These changes to Lairs won’t affect the Kudos concerning Lairs!

Easier Dojo Rematches

We’ve heard some of our most veteran players bring up the importance of having PvE content that newbies can access sooner, that will help prepare them for the more challenging endgame PvE content. To this effect we’ve introduced a new level of difficulty for Dojo Rematches: the Casual difficulty.

These modes will still follow the competitive rules and be a challenge, but TVs, SVs and levels will be adjusted to a degree newbies can better tackle and enjoy. Rewards are also scaled down too, and both things are clarified in the selection screen. You’ll be prompted to choose between Casual and Regular difficulty when you walk up to any of the Dojo Leaders.

We hope this helps newbies get a better grip on battle before jumping into more difficult content!

If you’re a seasoned player and want to go straight to the regular Dojo Rematches, your victory on the regular level will also count as a victory on the parallel Casual Dojo Rematch, and get those rewards too! You can play both if you so desire, starting on the Casual one, but you can skip straight into the more advanced Rematches at will!

FreeTem! changes

We’ve tweaked the FreeTem! feature and shaken it up a good chunk, and we’re straying away from the tiered rewards system, and offering some more challenge to the feature. The two most prominent changes are that you’ll be asked to release Tems from 4 particular species, and that rewards will be Feathers and Pansuns per each group completed, as opposed to the previous tier system.

Instead of letting you release any Temtem and giving rewards based on their levels, FreeTem! will now ask to release Tems from four different randomized species, e.g. “Release 20 Paharo, 30 Tateru, 10 Mimit, and 20 Pigepic”. You can release them in any order, and at any time, even switching from group to group at random.

You’ll get a Pansun and Feather reward for each group you complete. Groups will be equalized in terms of difficulty, so you’ll be asked for less Tems if the species has a low capture or spawn rate. The minimum amount of Tems you’ll be asked for is 5, while the maximum is 90. You’ll get the same reward for completing each of the groups, so you can start on the one that’s most convenient, and do as many groups as you’d like until you complete the four.

The released Tems will maintain the current FreeTem! restrictions, such as having to have been captured that same week, and having to have your OT. Groups will be randomized individually for each player, so you won’t get the same requests as other Tamers.

FreeTem!’s purpose and disposition have been a topic of debate for us and the community, with us not seeing it as a true activity, and the community telling us it was a lacking one. We didn’t want FreeTem! to become mindlessly following a certain strategy, as that’s a boring formality and not an enjoyable feature. With this change we hope FreeTem! feels a bit more fresh, more interesting and challenging, and closer to our idea of an actual activity.

Changes to the Luma Drops Store

The Luma Drops store is getting new stock, but it’s also getting the long-awaited dye preview so you can first check how a Dye looks before purchasing it! All dyes in the Luma Drops store will preview on a placeholder t-shirt so you can see their color, glow and other properties before making the plunge and purchasing them.

Fill the world of Temtem with brilliant colors!

And more…

From improving the rewards to some Tamers’ Paradise activities, to making improvements to the cosmetic system, a huge price cut in Boutique items, to adjustments to Ranked rewards depending on whether you play with a Pro Squad or a Showdown Squad, there’s always more in a patch than we show you here!

As always, please follow this link to read the full patch notes, which contain all the small changes, the full list of balance changes, all the fixes and more!

Have fun, Tamers, stay safe and welcome to Season 5!

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