
Dead Cells: il titolo aggiornato alla versione 1.19.0 sui Nintendo Switch europei
24 Giugno 2022
0
0
Read Time:3 Minute, 54 Second
Poche ore fa è stato rilasciato un aggiornamento per Dead Cells, che porta il titolo ora alla versione 1.19.0 sui Nintendo Switch europei.
Il noto titolo roguelike di Motion Twin, è stato pubblicato il 7 agosto 2018 sull’eShop europeo ed americano di Nintendo Switch.
Potete trovare il changelog dell’update in calce all’articolo.
Accessibility
Important features
- Added a new Assist Mode to the options menu :
– Continue mode – each time you die you can resurrect from the beginning of the biome. (this effectively already existed by quitting the game when you die, now it’s just ‘official’)
– Auto-hit mode – automatically target nearby enemies with your primary melee weapon.
– Adjustable trap damage, enemy damage and enemy health in % increments.
– Option for slower parry window and trap speed - New Gameplay Options :
– Hold to jump.
– Hold to roll.
– Shield toggle option, instead of long press. - New Input Options :
– Customisable Long Interact input.
– Customisable Dive Attack input.
– Customisable functions for the Left Stick, Right Stick and D-Pad. - New Video Options :
– Customisable HUD transparency and size.
– New font option : Arial.
– Customisable Brutality / Tactic / Survival colors.
– Display stats icons in addition to their color.
– Display critical strike feedback on the HUD.
– Display effect icons in item descriptions. If two effects synergize with each other, the icons glow.
– Outlines for the Beheaded, Enemies, Skills, Projectiles and Secrets.
– Disable blood.
– Reduce the number of particles. - New Sound Options :
– Customize categories of sound effects individually (active, enemies, environment, etc.)
– Added a customizable sound priority system, to limit the number of sounds at once.
Balancing
- Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad).
- Tentacle: lots of bug fixes. It should be way more reliable now.
- Crowbar: new crit condition on stunned enemies to make it less awkward too.
- Magnetic Grenade: full rework, it doesn’t send enemies flying around (often in your head) but instead pulls them towards the explosion.
- Biters pets: now way more resistant to attacks and effects that don’t specifically target them.
- Corrupted Power: now in % instead of a flat bonus. No other difference functionally speaking.
- Wings of the Crow: lots of bug fixes.
- Decoy: can be manually detonated after a few moments (it’s not a grenade, but you don’t have to awkwardly wait for it to explode if you don’t want to)
- The cost of most of the beginner items has been drastically cut, to make the early game less tedious for new players and to make new items a viable unlock option while trying to get your flask, gold and other useful upgrades.
- Reverted the changes on Crowbar. Update 29.1
- Barnacle no longer crits on bleeding enemies. Update 29.1
- Machete & pistol: The third hit now ignores side shields. Update 29.1
- HOTK should now have an easier time hitting the player when they’re airborne. Update 29.2
Graphics & UI
- Added an option to change the text size of Item Names, Item Item Descriptions and Dialogues. Update 29.1
- Added an option to increase the size of the Attack Announces. Update 29.1
- Added a new font to choose from: “Adys”. Update 29.1
- Added an an option to add a colored filter between the background and foreground. The color and opacity of the filter can be freely customized. Update 29.1
- Reorganized the entirety of the Options menu and added a new “Accessibility” section. Update 29.1
- Texts in the Stat Selection Menu no longer use “Red”, “Purple” and “Green”, but “Brutality”, “Tactic” and “Survival”. Update 29.1
- The Crown and The Lighthouse now have different doors that lead to their biomes. Update 29.2
Quality of life
- Reworked all the player animations to correctly display the head behind the body, when needed.
- Added a new Update Pop-up that displays all the information about our latest update, when you launch the game for the first time. Update 29.2
Bug fixes
- Thunder Shield is no longer considered to be a ranged weapon. Update 29.1
- Fixed Face Flask‘s “Volley of Arrows” affix not dealing any damage. Update 29.1
- Fixed a bug where scrolling in the options felt “bumpy”. Update 29.1
- Fixed Golden Bat Kamikaze appearing in the ground in the Training Room. Update 29.1
- Fixed some soflocks with Pollo Power. Update 29.2
- Fixed some overlap visual bugs on the World Map. Update 29.2
Potrebbe anche piacerti

Contra: Operation Galuga, pubblicato un nuovo gameplay trailer
5 Dicembre 2023
Pokémon Scarlatto e Violetto: il titolo ora aggiornato alla versione 2.0.2 su Nintendo Switch
12 Ottobre 2023
Average Rating